General Rainbow Bacon Posted February 19, 2010 I got the new weapon in the level now, but I can't pick it up. What do I do? 0 Share this post Link to post
Guest DILDOMASTER666 Posted February 19, 2010 It would really help if you posted the WAD in question, or if you better described what you did to come to such an end. 0 Share this post Link to post
General Rainbow Bacon Posted February 19, 2010 Here's the map I want to add the weapon to. If you have to open the map noclip to the left behind where the cyberdemon is. That's where I put the weapon. http://www.mediafire.com/file/zwtfomymymy/Cybertemple2.wad 0 Share this post Link to post
Guest DILDOMASTER666 Posted February 19, 2010 One thing I noticed immediately is that you have some entries in the PP_xxxx region which are not patches. I don't think that's *technically* illegal, but it's bad practice IMO. Also, I can pick up the BFG-10000 just fine. However, you have to add an entry to your WAD named KEYCONF and add the following line in there: setslot 8 BFG10000 There is also addslotdefault, weaponsection, and some other KEYCONF keywords you can use that control how a new weapon is handled. Check the ZDoom Wiki for more info. The way your WAD is set up now is that the player can pick up and use the BFG-10000, as long as he doesn't change to another weapon. In order to retain the BFG-10000 for later use, you have to KEYCONF it. 0 Share this post Link to post