doom_marine666 Posted March 2, 2010 hi everyone know how good super sonic and how Ultimate dooMer is the best map maker ever but i'm wondering what do you think of this wad... oh one more thing what the ending music for Super Sonic Doom can something tell me pleae. Doom_marine666 0 Share this post Link to post
wildweasel Posted March 2, 2010 It was fun, but after a while I got really tired of being effectively forced to play with default Doom weapons (as none of my mods will function properly without screwing up SSD's scripts), and I believe it also has broken in a few places due to changes in ZDoom and GZDoom that stop some glitches (and some of SSD's effects relied on such glitches). 0 Share this post Link to post
Craigs Posted March 2, 2010 Eh, it was fun for a while but once the tough versions of the monster started getting a little too insane, I got bored with it pretty quickly. It was really annoying having to empty a huge portion of your ammo into a single enemy. 0 Share this post Link to post
trooper077 Posted March 2, 2010 I hear the tropical fusion of hell calling...... 0 Share this post Link to post
wildweasel Posted March 2, 2010 trooper077 said:I hear the tropical fusion of hell calling...... Why do you say that? (Besides...doesn't the forum FAQ say something about backseat moderating?) 0 Share this post Link to post
lupinx-Kassman Posted March 2, 2010 I enjoyed what I did play, but I never got around to beating it. 0 Share this post Link to post
kristus Posted March 2, 2010 lupinx-Kassman said:I enjoyed what I did play, but I never got around to beating it. (All the way up to the second map) 0 Share this post Link to post
Graf Zahl Posted March 2, 2010 It had some interesting concepts but it all got buried in a large heap of stupid decisions. What bothered me most, even when I was doing beta-testing on it were the overcooked monsters that killed all the fun. I mentioned all of this to TUD but it all stayed in the final project. The badly designed bosses didn't help much either and the end of zone fights became the biggest show stoppers very quickly. Having each single level end either fighting some overcooked monster or doing some target practice while trying to avoid an utterly deadly trap is certainly no fun at all. When I reached the Volcano level I had enough. It was a steep descent afterward of one level after another filled with idiotic ideas that made the whole thing unplayable. In the end I just tore the WAD apart after release, replaced many of the glitch-based 'features' and nearly all of the boss fights, replaced the awful music with decent tracks and generally 'fixed' everything that made it a chore to play for my private version. It's still not great but in this state it's at least enjoyable enough for an occasional play. The original version is something I'd prefer never to see again aside from glitch-testing. 0 Share this post Link to post
wildweasel Posted March 2, 2010 Yeah, honestly it gives no real value when going back to it now - this is a wad that could really do with some serious revision. 0 Share this post Link to post
Alter Posted March 2, 2010 I agree with all graf zahl's complains. Those things are what screwed up the fun for me. Someone needs to revision the wad and make it less hacky and actually work in latest zdoom/gzdoom properly. 0 Share this post Link to post
Phobus Posted March 2, 2010 I enjoyed playing it all the way through once, but I feel I could never do it again due to it being a huge undertaking (and needing a specific version of ZDoom), and frankly bits of it were edging on frustrating the first time - doing it again they'd just put me straight off. 0 Share this post Link to post
zap610 Posted March 2, 2010 I liked it, but I didn't. I couldn't really play through the entire thing, but I would warp around levels just to see the interesting concepts. And they are interesting. This was a few years ago and I can't say I played through any wad though. I'll probably give it another run. 0 Share this post Link to post
Phobus Posted March 2, 2010 That is the main thing with TUD really isn't it? He does have an awful lot of interesting concepts and ideas... I think that's probably why I play his maps more than the actual gameplay - they feel almost educational in what sort of lengths (Z)Doom can be taken to. 0 Share this post Link to post
doom_marine666 Posted March 6, 2010 hi can you help me please what the ending music for SSD can you help me. Doom_marine666 0 Share this post Link to post
punnyone Posted March 6, 2010 I honestly consider this wad to be one of my favorites just because of its creativity and design. Although two really big quirks I have with the game are the over-excessive amounts of tremors in maps 11/12 (having the level shake every minute or so really gets annoying after a while). Plus, I always had a bug when the water floods the whole level in map 17 (the lifts don't work and I have to noclip). But the way the city maps are laid out, the later space levels and the overall atmosphere of the entire game are excellent IMO 0 Share this post Link to post
Kagemaru_H Posted March 6, 2010 SSD really is a great WAD. Props to Ultimate Doomer. Pretty brutal in places though. 0 Share this post Link to post
Snakes Posted March 6, 2010 As a lover of both Doom and Sonic, this WAD somehow managed to capture the best and worst of both simultaneously, in a strange way. The boss fights themselves were great, including some real bizarrely awesome moments (Icon shooting mancubi at the player, e.g.). The boss fights were really fun, too. The real problem, for me, was the in-level gameplay, which felt nearly broken. It all started with the level where the player would be stripped of weapons and bounce off rocks... I had a really tough time even wanting to play after that. Not surprisingly, the music was my favorite part. Diamond Dust FTW!!!!! 0 Share this post Link to post
WH-Wilou84 Posted March 6, 2010 I liked it a lot, but the flooded mines were quite painful yeah. 0 Share this post Link to post
The Lag Posted March 6, 2010 i really wouldn't mind sipping a pina colada out of a demon skull while an imp in a grass skirt shakes her gams...mmmmmm 0 Share this post Link to post
Katamori Posted April 15, 2011 I have a fantastic feeling due to the Super Sonic Doom. I love the music =) but the levels are good too 0 Share this post Link to post