Malinku Posted March 10, 2010 Just a DM project I've been working on that anyone can make a map for. I already posted this on the st forum but all I got was that the maps were ugly and that map 3 needs to get replaces (which will happen). I posted it here so I could get some feedback on the layout of my maps not my unfinished detail. (and map 6 will get removed next beta) *Requires Skulltag as a few of my maps were done for the skulltag speedmapping sessions mappers: Malinku map1-5,11-14 DTD: map8 Philnemba: map6 Mxmaster: layout of map 2 http://i696.photobucket.com/albums/vv326/Ogerz001/Screenshot_Doom_20100217_225449.png http://i696.photobucket.com/albums/vv326/Ogerz001/Screenshot_Doom_20100217_225344.png http://i696.photobucket.com/albums/vv326/Ogerz001/Screenshot_Doom_20100103_220047.png http://i696.photobucket.com/albums/vv326/Ogerz001/Screenshot_Doom_20091206_211230.png http://i696.photobucket.com/albums/vv326/Ogerz001/Screenshot_Doom_20091214_145958.png Beta: http://www.sendspace.com/file/hwu6t6 0 Share this post Link to post
Philnemba Posted March 10, 2010 Heh I notice that the last 2 shots are maps from the speedmapping session I did with ya :P Anyway, I might consider making a map since I've never made a Skulltag DM map before. 0 Share this post Link to post
Malinku Posted March 10, 2010 Philnemba said:Heh I notice that the last 2 shots are maps from the speedmapping session I did with ya :P Anyway, I might consider making a map since I've never made a Skulltag DM map before. well the only reason I made all the map in skulltag format was because the map that I already had started before starting this project were using skulltag only features. but I think I'm going to go back and make the maps all zdoom compatible so it can get more use (as Skulltag doesn't have a good DM community) I'll just add the skulltag textures that I used so far and add a railgun type gun (as I really like that gun in DM :P ) so I would advise anyone that plans on making a map to make it in zdoom format (both doom and doom in hexen type maps are ok) 0 Share this post Link to post
Philnemba Posted March 13, 2010 Just started making a DM map 2 hours ago. It will be in ZDoom(Doom format) and it'll be done once I'm satisfied with it. 0 Share this post Link to post
Philnemba Posted March 17, 2010 Update on my map: Nearly finish(in fact I could have finish this sooner but I was sidetrack by other things including my ep2 vanilla project) just making some tweaks and testing with skulltag bots. I will email the map to you once I'm finish. edit:Its now finish and I've sent it via email attachment to you. 0 Share this post Link to post
Malinku Posted March 17, 2010 thanks Philnemba I'll give you some feedback on the map as soon as I play it. I'll get to work on fixing my maps soon (after I finish my cc4 map) edit: Here is the feed back on your map Philnemba. I like the area with the pr it was a big enough room to have a fun plasma fight in while it not turning into a total spam fest. The area with the rl was ok but it felt a little cramped (the rl platform mostly) Overall Its a fun map but I think it could use a little more hight variation. 0 Share this post Link to post
Philnemba Posted March 18, 2010 Malinku said:Here is the feed back on your map Philnemba. I like the area with the pr it was a big enough room to have a fun plasma fight in while it not turning into a total spam fest. The area with the rl was ok but it felt a little cramped (the rl platform mostly) Overall Its a fun map but I think it could use a little more height variation. Thanks, originally the rocket launcher was where the Plasma rifle was(and Vice-versa) so I switch them cause I felt it was more balance that way. As for the height variation, I agree but personally I like it the way it is(unless you have a suggestion about how it should be done). 0 Share this post Link to post
Malinku Posted March 27, 2010 New beta is up http://www.sendspace.com/file/hwu6t6 Just added Philnemba map I plan on adding some more map this weekend (at least 2) 0 Share this post Link to post