Hekksy Posted March 11, 2010 After several months of waiting, ]Skulltag 98b has been released. It is mostly a maintenance release and fixes several server-side crashes and desync issues. Notable cosmetic updates include a new server dialog for Windows users, Maxim Stepin's HQNX filter support, and several scripting updates from later ZDoom revisions. More details about the release and the 98a -> 98b changelog are here. You can download it here. 0 Share this post Link to post
JadedLexi Posted March 12, 2010 Wonder why nobody's mentioned that the source for 97c2 was released yet. 0 Share this post Link to post
esselfortium Posted March 12, 2010 BlazingPhoenix said:Wonder why nobody's mentioned that the source for 97c2 was released yet. I was waiting, hoping someone would make the usual "SOURCE???????" post so that I or someone else could respond with the actual source and the universe would explode. Here it is, in any case. 0 Share this post Link to post
Csonicgo Posted March 12, 2010 Man HQNX looks horrible on doom textures! I don't see how anyone can play with that, it makes the textures look more like textures and less real walls. 0 Share this post Link to post
LexiMax Posted March 12, 2010 esselfortium said:I was waiting, hoping someone would make the usual "SOURCE???????" post so that I or someone else could respond with the actual source and the universe would explode. Here it is, in any case. This is worth its own news post, in my opinion. 0 Share this post Link to post
Graf Zahl Posted March 12, 2010 Csonicgo said:Man HQNX looks horrible on doom textures! I don't see how anyone can play with that, it makes the textures look more like textures and less real walls. Doesn't it? ;) Some people still seem to want it... 0 Share this post Link to post
LexiMax Posted March 12, 2010 Csonicgo said:Man HQNX looks horrible on doom textures! I don't see how anyone can play with that, it makes the textures look more like textures and less real walls. Of the scaling options available, HQ scaling is by far the best looking in my opinion. That said, I personally use nearest-pixel. But for those who like scaled textures, you would be silly not to include it. 0 Share this post Link to post
Carnevil Posted March 12, 2010 AlexMax said:This is worth its own news post, in my opinion. Let me preemptively say on your news post (http://www.doomworld.com/vb/news-submissions/50172-the-source-is-finally-with-us/) that my name is Brad, not Brian. 0 Share this post Link to post
kristus Posted March 12, 2010 Finally I can put up a Heretic Survival server. 0 Share this post Link to post
Csonicgo Posted March 12, 2010 AlexMax said:Of the scaling options available, HQ scaling is by far the best looking in my opinion. . how about detail textures like prboom? That effect looks good if done smart(on the right textures) and is fast as hell to boot. 0 Share this post Link to post
DuckReconMajor Posted March 12, 2010 Csonicgo said:how about detail textures like prboom?Drops my framerate whenever I get close to a wall. 0 Share this post Link to post