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DESPIS3D

WorldPanning keyword in the texture definition?

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Can some one please tell me how to put WorldPanning keyword in the texture definition. I'm really new at this and I search everywhere and can't find how to do this. Please Help and thank you for your time

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Grazza said:

Please make your thread titles more descriptive.

somehow its already change. sorry about that.

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I assume you're referring to the texture problem in this thread.

There's no way of adding keywords to the lump of raw data that is a TEXTURE1 lump, you need to create a TEXTURES lump (which is a text-based format) and put your hi-res texture definitions in there.

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GreyGhost said:

I assume you're referring to the texture problem in this thread.

There's no way of adding keywords to the lump of raw data that is a TEXTURE1 lump, you need to create a TEXTURES lump (which is a text-based format) and put your hi-res texture definitions in there.


I'm still getting stuck I'll make the lump and it doesn't work for me, I think I'm probably doing it wrong. Well here a screen shot I'm still confused. http://yfrog.com/4bsomethingsomethingcomplj

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Nobody Knows? Just post a screen shot or an Example would be much appreciate. I really need help on this. Please ^_^

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[QUOTE]boris said:
Looks like you're using ZDoom. If so, then read up on http://zdoom.org/wiki/TEXTURES [/QUOTE
I read this multiple times and I don't quite understand can somebody explain in their own words or post a screen shot. Check my screen shot I think I'm doing it wrong since it not working.

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Referring back to your screenshot - right-click on the highlighted lump and rename it TEXTURES. If that doesn't fix the problem it's at least a step in the right direction.

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You're using the TEXTUREx editor. You can't use features such as worldpanning in the binary TEXTUREx format.

That's what GreyGhost already said: the TEXTUREx format and the TEXTURES format are not the same things at all!

1. Create a text lump that you name TEXTURES.
2. Define your texture in that text lump.

Here's an example. The image lump is called CATGIRL and is a 512x1024 pixels. We're using it to define a texture with a x8 resolution (64x128) called ANIME. Adjust this example as appropriate for your thing.

Texture ANIME, 512, 1024
{
    XScale 8
    YScale 8
    WorldPanning
    Patch CATGIRL, 0, 0 {}
}

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