BadCompany Posted March 27, 2010 A simple question: How I take the DoomPlayer to more drifting moves like Hovercraft or on friction ice? (independent to sector action!) 0 Share this post Link to post
magicsofa Posted March 27, 2010 Uhh....I'm not sure if you can do this 'independent of sector actions' 0 Share this post Link to post
kristus Posted March 28, 2010 I'm fairly certain it can be done in ports like Zdoom, but it's hardly simple. 0 Share this post Link to post
magicsofa Posted March 28, 2010 kristus said:I'm fairly certain it can be done in ports like Zdoom, but it's hardly simple. Hmm...I tried finding a property that governs how much friction affects a player but I thought maybe it's hard-coded, and the sector properties just affect it or whatever 0 Share this post Link to post
Worst Posted March 28, 2010 If using ZDoom, then yeah there doesn't seem to be actor properties for friction. (at least as far as I could find..) but if you don't mind affecting friction for all actors, then you could use a TERRAIN lump with a DefaultTerrain block (requires zdoom 2.4.1) this would affect all flats that have no terrains defined to them. terrain lowfriction { friction 1.70 } defaultterrain lowfriction EDIT2:fixed the code. 0 Share this post Link to post