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Khorus

RELEASED: Base Ganymede E2 - bugfix ver. on page 2

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And it's finished! Go get it from /idgames!

Note that I have found two bugs in the current release (curse last minute balancing!), and will upload a new version at the end of the weekend to fix them and any other issue brought up. The bugs are a baron not rising from a lower to highest floor being mistaged on m7, and there being two cybers on m8 on skill 2 rather than one. So demo dudes keep that in mind.

See this thread for E1.

------------------------------------------

Base Ganymede is an episodic vanilla doom 1 project set on one of Jupiter's moons named Ganymede. That's about the extent of the story. ;) Planning on 3 episodes.

I'm aiming at another 8 maps. So far, M1 - M4 are completed.

Screens:

M1 Map (512 grid) 1
M2 Map 1 2
M3 Map 1
M4 Map 1 2
M5 Map 1 2 3
M6 Map 1 2
M7 Map 1

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maybe i should have clarified. The link I first used was for a bad version of the wad, hence my original post. When I found the proper link, I edited my post and crossed it out to indicate that if you download the right ganymede wad it works fine (my post links to the right download).

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Just played the first 2 and a half levels here and I have to say good stuff. I then got raped by a Cacodemon because I was careless :/ This wont hold me back from playing the first 2 levels again though (this time I will save).

Really nicely done as well, esp considering it's vanilla.
Looking forward to the other 2 episodes.

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Hey I really liked E1 when I played it a while back. Definitely I'll check this out when you're done.

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Hellbent said:

maybe i should have clarified. The link I first used was for a bad version of the wad, hence my original post. When I found the proper link, I edited my post and crossed it out to indicate that if you download the right ganymede wad it works fine (my post links to the right download).


Ah ok. Odd, all the links work on several browsers on my end. No matter, at least it's sorted out. :)

ptoing said:

Just played the first 2 and a half levels here and I have to say good stuff. I then got raped by a Cacodemon because I was careless :/ This wont hold me back from playing the first 2 levels again though (this time I will save).

Really nicely done as well, esp considering it's vanilla.
Looking forward to the other 2 episodes.


Hehe thanks. I design my levels for pistol start so that's another option. :)

TheCupboard said:

Hey I really liked E1 when I played it a while back. Definitely I'll check this out when you're done.


That's nice to hear, thanks.

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Maps 1 - 3 are finished with a shot of M3 in OP. Forgot map shots when I started the thread, so they're up now too. :)

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M4 is finally completed with screens in the OP. I've tried to do something quite different with it like with E1M8, so people are probably going to either love or hate it.

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Guest

I just noticed this thread.



YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!

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The first Base Ganymede is one of my favorite levelsets of the last few years. I've been eagerly awaiting the sequel since I played it. Just hoping for a more climactic M8 on this run.

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M5 is well on the way, with 2 new shots in the OP so check them out!

Kyka said:

I just noticed this thread.



YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!


heh :)

Ryathaen said:

The first Base Ganymede is one of my favorite levelsets of the last few years. I've been eagerly awaiting the sequel since I played it. Just hoping for a more climactic M8 on this run.


Thanks. :) I think I can do a more usual M8 here seeing as E2M4 is the odd gameplay map for this episode.

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This looks pretty awesome. I'll have to play E1 sometime... just have to get my internet running DAMN IT.

Also, me likey that sky.

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@Snakes: Thanks :)

Hellbent said:

I don't want to wait, I want to play NOW!! /Violet

Ganymede crashes when I load it in zdoom :(


Heh. Well, that's the second time you've said that, and you're the only one to have reported any issue. It works fine for ZDoom and all derivatives for me, can you give any more information?


@DuckDodgers: MABEH...

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Very Fatal Zdoom Error

ZDoom has encountered a problem and needs to close.
We are sorry for the inconvenience.

ZDoom version 2.4.1 (r2125) (Jan 24 2010)

Command line: "c:\doom\zdoom.exe" -file ganymede -record ganymede -iwad doom

Wad 0: zdoom.pk3
Wad 1: doom.wad
Wad 2: zvox.wad
Wad 3: ganymede.wad

Current map: E1M1

viewx = 0
viewy = 0
viewz = 0
viewangle = 0

Code: C0000005 (Access Violation - tried to read address 028DFD54)
Address: 00495AC5
Flags: 00000000

Windows NT 5.1 Build 2600 Service Pack 3

GS=0000 FS=003b ES=0023 DS=0023
EAX=026d1820 EBX=0000005c ECX=00002560 EDX=000effe2
ESI=026d3d80 EDI=028dfd54
EBP=00000450 EIP=00495ac5 ESP=0012f2d0 CS=001b SS=0023
EFlags=00010297
CF+ PF+ AF+ ZF- SF+ TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-

FPU State:
ControlWord=027f StatusWord=4020 TagWord=ffff
ErrorOffset=00499921
ErrorSelector=019e001b
DataOffset=022a6f40
DataSelector=ffff0023
Cr0NpxState=00000000

MM0=0000000000000000
MM1=8000000000000000
MM2=ea7108370d8bb800
MM3=8000000000000000
MM4=0000000000000000
MM5=026d3d80028dfd54
MM6=00000450026d1820
MM7=000000230012f2d0

Running threads:
00000dcc at 00495AC5*
000001cc
00000628
00000a38
000007a4
00000fec
00000318
0000080c
0000010c
000009d0

Loaded modules:
00400000 - 0077EFFF *zdoom.exe
7C900000 - 7C9B1FFF ntdll.dll
7C800000 - 7C8F5FFF kernel32.dll
77F10000 - 77F58FFF GDI32.dll
7E410000 - 7E4A0FFF USER32.dll
773D0000 - 774D2FFF COMCTL32.dll
77C10000 - 77C67FFF msvcrt.dll
77DD0000 - 77E6AFFF ADVAPI32.dll
77E70000 - 77F01FFF RPCRT4.dll
77FE0000 - 77FF0FFF Secur32.dll
77F60000 - 77FD5FFF SHLWAPI.dll
7C9C0000 - 7D1D6FFF SHELL32.dll
763B0000 - 763F8FFF COMDLG32.dll
774E0000 - 7761CFFF ole32.dll
71AD0000 - 71AD8FFF WSOCK32.dll
71AB0000 - 71AC6FFF WS2_32.dll
71AA0000 - 71AA7FFF WS2HELP.dll
76B40000 - 76B6CFFF WINMM.dll
77120000 - 771AAFFF OLEAUT32.dll
76390000 - 763ACFFF IMM32.DLL
10000000 - 1002AFFF PRNTRACK.DLL
44400000 - 4441EFFF MADCHOOK.DLL
74E30000 - 74E9CFFF riched20.dll
74720000 - 7476BFFF MSCTF.dll
755C0000 - 755EDFFF msctfime.ime
5AD70000 - 5ADA7FFF UxTheme.dll
76F50000 - 76F57FFF wtsapi32.dll
76360000 - 7636FFFF WINSTA.dll
5B860000 - 5B8B4FFF NETAPI32.dll
010B0000 - 01279FFF fmodex.dll
77BE0000 - 77BF4FFF MSACM32.dll
76FD0000 - 7704EFFF CLBCATQ.DLL
77050000 - 77114FFF COMRes.dll
77C00000 - 77C07FFF VERSION.dll
01380000 - 01644FFF xpsp2res.dll
76C30000 - 76C5DFFF WINTRUST.dll
77A80000 - 77B14FFF CRYPT32.dll
77B20000 - 77B31FFF MSASN1.dll
76C90000 - 76CB7FFF IMAGEHLP.dll
72D20000 - 72D28FFF wdmaud.drv
72D10000 - 72D17FFF msacm32.drv
77BD0000 - 77BD6FFF midimap.dll
73F10000 - 73F6BFFF dsound.dll
73EE0000 - 73EE3FFF KsUser.dll
6CE10000 - 6CE47FFF dinput8.dll
688F0000 - 688F8FFF HID.DLL
77920000 - 77A12FFF SETUPAPI.DLL
73760000 - 737AAFFF ddraw.dll
73BC0000 - 73BC5FFF DCIMAN32.dll

Bytes near EIP:
00495AB5: 8b 97 16 00 83 c4 0c 85 c0 75 05 66 83 47 02 66
00495AC5: 0f bf 07 c1 e0 10 89 46 38 89 46 20 89 46 08 0f
00495AD5: bf 47 02 c1 e0 10 89 46 3c 89 46 24 89 46 0c b8

Possible call trace:
00495ac5 BOOM
0049A0C8 call 00495A20
00520798
005022f6
005022F8 call 004FC920
00502325 call 005FE23A
0061FA37 jmp 004541D0
00437C01 call 00499CB0
00438141 call 00437A20
00516778 call 00424AB0
0061E02B jmp 0040AFD0 => jmp 00442910
0041F415 call 00437E00
00550028
004fdb3b call [006393ec]
004fda90
004FDB19 call 005FE23A
0042444f
00520798
00520798
00520798
00520798
00520798
005022F8 call 004FC920
00502325 call 005FE23A
006032DC call 006071C9
004d5e99 call [0063928c]
004d5e99 call [0063928c]
0040D2E1 call 004D5E80
00621EC3 jmp 004D5E80
0040D32E call 0040D260
005013EC call 0040D320
0050141B call 005FE23A
0061D43E jmp 004D5E80
004FE903 call 0041E730
004fda90
006228D3 jmp 0040AFD0 => jmp 00442910
004FECEE call 004FE510
006057C3 call 004FEC70
00604580
00605831

Stack Contents:
0012F2D0: 0224ae10 00693b30 0012f4f0 00000000 ··$·0;i·········
0012F2E0: 00002560 026ffd90 0224ae10 0049a0cd `%····o···$···I·
0012F2F0: 1418c4eb 00000004 00000008 00000000 ················
0012F300: 0069c0e8 0000000f 0069c0e8 00520798 ··i·······i···R·
0012F310: 0069c0e8 005022f8 0069c0e8 00000437 ··i··"P···i·7···
[snip -- the 'Stack Contents' are really long]

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@hellbent: Have you tried playing it without 'zvox.wad'? Try all sorts of things.. does it work in gzdoom for you?
What about other ports?

Why do you use ganymede.wad? Did you rename bgnymd.wad? Try downloading it again from the archives.
Redownload zdoom as well to be sure. Fuck, reformat if that doesn't work..
..but posting a zdoom crashdump for a map author to peruse isn't really you attempting to solve your problem. Post something in the zdoom forums if you're having trouble with that port.


@Khorus: Looks awesome mate!! I love the low-res screens too.

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@hellbent: uh, what iori said. ;) Try a different port.

iori said:

@Khorus: Looks awesome mate!! I love the low-res screens too.


Thanks. :D

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M5 is finished with a new screen (3) and a mapshot up. I'm pretty satisfied with how it turned out, certainly my best hellish map to date.

M6 is well under way too. The wad is starting to come together now. :)

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I've been testing these maps and anyone who enjoyed E1 of this project is going to love E2. Adam grown quite a bit as level designer since that was released.

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M6 isn't far from finished. OP updated with some screens. Turning out to be my favourite map in this episode.

edit: Well, I would put screens in OP. But I'm getting a message saying the post is too old for me to edit now and to contact an admin (have I been working on this wad for that long already? D:). Don't have time to email atm, so screens are here for now.

M6 1 2

@kristus: hurr :)

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M6 and M7 are finished, and the OP's updated with some shots. Not far to go now. :)

@Use3D: Thanks :D

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