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Nukage Refinery.

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Hello all. I am making a new map using the DV-Zero.wad resources and it is a quite large nukage refinery. I just want some suggestions on how to improve the map and go from here.



I will add some more shots soon.

Here is a video of the first part of this map.


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it looks cool

but at one spot u need alot of nukage indoors(nukade under process), if you look at the classic DOOM1.wad in E1M3 you will notice how they have placed the nukage and what they used to contain it and quarentine it.

but i like the way you made the map, thumbs up :)

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looks good so far

u could include more height variations in the corridors, as they do seem a bit flat also try making some of the rooms less angular

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