Lizardcommando Posted April 29, 2010 Uploaded with ImageShack.us Can someone tell me how to get rid of that extra linedef thing at the top of the door? I made the door in Wadauthor and then added the textures in Doom Builder 2. Please help. 0 Share this post Link to post
Super Jamie Posted April 29, 2010 Post the PWAD. It's hard to tell what you've done from a screenshot. 0 Share this post Link to post
Edward850 Posted April 29, 2010 Doom doesn't stop rendering textures in skys (It looks like your using GL, which I assume carried over the effect). There are ways to clip the texture, such as Line_SetIdentification (if you're using the hexen format). 0 Share this post Link to post
Lizardcommando Posted April 29, 2010 Alright, I'll post the map. It's supposed to be for GZDoom. Also, this thing is far from being finished...I still have to remove the weapons, disable the HUD somehow, and make some more new textures and decorations. Just keep that in mind. 0 Share this post Link to post
Edward850 Posted April 29, 2010 You can't (at-least to my experience, someone may prove me wrong). The way you have made that building prevents you from doing anything special with it. If its supposed to be for GZdoom, you might as well use 3dfloors (and that requires either the hexen or UDMF map format). The problem you have is that there is no way to create the sky effect, because you have already lowered the ceiling. The upper texture is then used as normal (no desired, but there really isn't much you can do about that). 0 Share this post Link to post
GreyGhost Posted April 29, 2010 Simplest solution I can see is to surround the building (sector 7) with another sector of equal height. 0 Share this post Link to post
Lizardcommando Posted April 29, 2010 Cool. Your suggestion seems to have worked GreyGhost. Thanks :) 0 Share this post Link to post
The Pursuer Posted April 29, 2010 Good grief those are some of the brightest textures i've ever seen in Doom. 0 Share this post Link to post
Lizardcommando Posted April 30, 2010 I know. I'm trying to design a simple kiddie game in Doom. Also, the lighting has been set all the way up to the max settings. 0 Share this post Link to post