Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  


Recommended Posts

Ok so, it's spring summer and I decided to start a casual little megawad project (back in spring)... now with 4 maps (it's still called spring cuz uh, whatever). The 5th is very incomplete, but you can play it anyway :D

Basically I'm looking for criticism on the first four so I can go back and tweak 'em up. They are meant to be played from pistol starts, and I believe there's probably too much ammo at the end of the levels.

Some screens:

Tell me what you think!


Share this post

Link to post

FDA. I thought most of the map was ok, but the big gray room felt really empty and the final battle with infinitely tall things was really annoying the first time through if you want to survey where to go.

Some general doors needing -lower unpegged and some textures just ashwall, but it looked decent otherwise.

Share this post

Link to post

by the way, the port is limit-removing

and, bump

thanks for the fda armoredblood, it really made me want to put a secret on those gray walls :P

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this