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Conker10382

Creating Flying Objects in Doom Builder 2

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I've seen some custom WADs in which there are flying objects, such as burning rocks flying out of Lava and such. I am working on a VERY detailed mega WAD and would love, very much, to know how that is done. I am new to DB2 as I've just recently updated my computer enough to run it, but I've been using DB1 for almost 18 months now. I play and test my games in GZDoom.

I assume this effect is accomplished using a hybrid of Poly Objects and scripting, which are unfortunately my weakest subjects. But I am always willing to learn more when it comes to Doom Building.

Any help is wonderful! Thanks guys!

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Mordeth said:

I assume you mean something like this?

LOL, add another dash to the F there :P

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Mordeth,

Thats really close, and I WILL use these effects. Thanks for pointing that site out to me, I was unaware of anything like that out there. This will greatly improve my map!

Unfortunately, its not exactly what I'm looking for. I've seen maps that have actual poly objects, fly out of a lava pit and blow up when it hits the ground. If you are near it, you get hurt. I'm looking for something like that.

Like I said, I'm assuming it is going to take a LOT of scripting, but I AM learning a lot from online resources about how to script. It makes sense, its just a matter of what the commands are, and their structures.

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I don't believe that this effect was done with polyobjects, since polyobjects are always as tall as the sector in which they appear, and cannot be manipulated as you described.

Probably you are thinking of the lavapots in HERETIC.
They can be replicated in DOOM/2 via DECORATE. As well, you have to copy the sprites and sounds.
See http://zdoom.org/wiki/Classes:Volcano

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That sounds 100% correct. That's exactly what I want to accomplish. But now I'm confused as to how I copy this ability! Lol. Sorry to be so much trouble. Any help is wonderful.

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http://zdoom.org/wiki/Classes:Volcano
" VLCO E 10 A_VolcanoBlast"
http://zdoom.org/wiki/A_VolcanoBlast
"Spawn randomly between 1 and 3 VolcanoBlast actors"
http://zdoom.org/wiki/Classes:VolcanoBlast
"Its native action A_VolcBallImpact makes it burst into several tinier balls of fire upon impact."
http://zdoom.org/wiki/Classes:VolcanoTBlast

All the info you want is there on these pages. Including the sound names. To find which sound lumps they correspond to, refer to this page:
http://zdoom.org/wiki/Predefined_sounds

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This is great! I appreciate it. I can figure out the sounds, or like u said maybe someone will come along with some more info. In the mean time I've been reading up on the DECORATE functionality. It's a little high strung for me at this point, but this is how I learn I guess! :-). It seems like a mix of all these things will give me the effect I'm looking for.. I'll keep posting here with updates for future knowledge seekers, and if you stumble on anything more please let me know!

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OMG this works fantastic!!! This is EXACTLY what I was looking for. I hope its okay if I keep you in mind for other questions!

Also, is there a tutorial out there for how you accomplished this effect? I'm very curious how it's done!

I'm also very interested in getting to know how to code more for games like Doom. It's been a great hobby for me!

Thanks again, Sir! This is VERY helpful!

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