NaturalTvventy Posted May 4, 2010 hey gang, I'm continuing my quest to learn ACS. My next goal is to learn how to make things happen once certain monsters have been killed. is it done with tags, or species, or what? how do I do it? Thx, NT 0 Share this post Link to post
Chubzdoomer Posted May 12, 2010 I don't mean to "whore out" my own videos, but since I saw this thread I figured I'd link you do a video I created covering this very topic. Here is the link: http://www.youtube.com/watch?v=jVkYkC60xr4 Hope this helps! 0 Share this post Link to post
Gez Posted May 12, 2010 NaturalTvventy said:hey gang, I'm continuing my quest to learn ACS. My next goal is to learn how to make things happen once certain monsters have been killed. is it done with tags, or species, or what? how do I do it? There are plenty of ways. The simplest is to give to the monster a special. Kill the zombieman, open a door? Simple. Put the Door_Raise special on a zombieman, with the proper args of course. If you want a more complex action than what can be done with a single special, then you can use a script and the special ACS_Execute (or ACS_ExecuteAlways). If you want the effect to be triggered not by the death of a single monster, but by more complicated conditions, you'll need a script for that. (Or, possibly, just a MAPINFO setup.) See this thread. 0 Share this post Link to post