flubbernugget Posted May 5, 2010 I modified the zombieman Decorate code from the Zdoom Wiki. I renamed all my graphics of this new monster by replacing the "P" in each sprite name with an "A" (The monster will use the same Xdeath as the zombieman). When I placed this thing in my level, I got the "!" symbol that says a thing has no sprite. Why? actor ArmorMan 5008 { obituary "%o couldn't pull out his pistol in time." health 1 radius 20 height 56 mass 150 speed 6 painchance 200 seesound "grunt/sight" attacksound "grunt/attack" painsound "grunt/pain" deathsound "grunt/death" activesound "grunt/active" dropitem "Clip" 256 dropitem "ArmorBonus" 256 MONSTER +FLOORCLIP +NOBLOOD states { Spawn: AOSS AB 10 A_Look loop See: AOSS AABBCCDD 4 A_Chase loop Missile: AOSS E 10 A_FaceTarget AOSS F 8 A_PosAttack AOSS E 8 goto See Pain: AOSS G 3 AOSS G 3 A_Pain goto See Death: AOSS H 5 AOSS I 5 A_Scream AOSS J 5 A_NoBlocking AOSS K 5 AOSS L -1 stop XDeath: POSS M 5 POSS N 5 A_XScream POSS O 5 A_NoBlocking POSS PQRST 5 POSS U -1 stop Raise: POSS KJIH 5 goto See } } Edit: Forgot to mention that all my graphics are in the same wad with the map and decorate code in a PNG format. 0 Share this post Link to post
Gez Posted May 5, 2010 The <!> sign can appear in other conditions as well. - No actor: make sure your DECORATE lump is named correctly and placed in the global namespace. - No sprites: make sure your sprites are named correctly as well and placed in the sprite namespace. Also, I strongly advise you to learn how to use inheritance instead of copy/pasting actors and editing them. It's generally better to derive from an existing actor and just change the things you want changed. 0 Share this post Link to post
Graf Zahl Posted May 5, 2010 Gez said:The <!> sign can appear in other conditions as well. More importantly, for each <!> there's a message in the console telling what's wrong. 0 Share this post Link to post