Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
TraderEddy

[deleted]

Recommended Posts

TraderEddy said:Do I need to edit the map in skulltag?


No. You edit a map using Doombuilder, 1 or 2, or Slade or some such. Skulltag is for playing only.

TraderEddy said:How would I make a door open automatically?


You place a linedef in front of the door with the 'Player walks over' trigger.

Share this post


Link to post

can you give a link to that pwad, Mortal Conflict ?

But, off hand, I would surmise, that you are using the wrong configuration for Doombuilder.

Share this post


Link to post

That cluster-fuck is the result when you try to mess with Skulltag when the map format is in Skulltag: Doom format (remember, when you first started the map?)

It needs to be in Skulltag: Hexen format for you to edit properly. I remember the hours of frustration when I was looking to ST maps for guidance before I realized the problem.

Share this post


Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×