iori Posted May 18, 2010 My playerstart points north, but initializes east in Sekhmet. From what I can tell, this wasnt a problem in the previous version I was using (3.35.xx I think). FYI :) 0 Share this post Link to post
Quasar Posted May 18, 2010 Not enough info here. SVN version or release? What platform? Bittage of executable? Example wad that shows the problem? 0 Share this post Link to post
iori Posted May 22, 2010 Alright, I've narrowed it down a bit. Release http://www.doomworld.com/vb/eternity/49268-eternity-engine-3-37-00-sekhmet/ win32+ build. (running vista x64) Error works with doom2.wad and it happens when you use the -warp command. Further idclev use after that shows correct orientation. 0 Share this post Link to post
Gez Posted May 22, 2010 Does it still happen with an SVN build? http://svn.drdteam.org/ 0 Share this post Link to post
Quasar Posted May 23, 2010 A better question is, does it happen with the mouse disabled? I think this is just the mouse centering causing a false mouse move event, which EE is still having problems with. I put some code in from Chocolate Doom a long time ago that would supposedly fix this. Why is it still not fixed? I do not know. Evidently the code in question does not accomplish what it advertises. 0 Share this post Link to post
iori Posted May 23, 2010 It seems to be fixed in the latest SVN build, r1177. Crisis averted! 0 Share this post Link to post