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johnfulgor

TEXTURES ZDoom problem

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Hello!
I've put a TEXTURES.txt in the root directory of my level:
texture BONES, 0, 0
{
XScale 1.0
YScale 1.0
Patch BONESP, 0, 0
{
rotate 90
}
}
I've created a subdirectory named patches, with a BONESP.png inside it.
Unfortunately the texture does not work.
This is a minimal example:
http://www.patrickswads.altervista.org/example.pk3
Can someone help me?
Thanks!

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johnfulgor said:

texture BONES, 0, 0

That's your problem right there. You are telling the texture to have width 0 and height 0.

[edit]
I haven't played with the TEXTURES lump too much myself so I'm not that familiar with it. However, I am going to guess that you are looking for something like this:

texture BONES, 384, 256
{
   XScale 3.0
   YScale 4.0
   Patch BONESP, 0, 0
   {
      rotate 90
   }
}

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Enjay said:

That's your problem right there. You are telling the texture to have width 0 and height 0.


You're right ... How could I miss it? Thanks!

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