audiodef Posted July 2, 2010 How the heck does the Hunted level in Plutonia work? Doors don't open. I can hear doors opening when I pass certain points but nothing is within running distance. I clipped through most of it. I'd like to know what the deal is on this level so I can go back and play it without cheating. 0 Share this post Link to post
WH-Wilou84 Posted July 2, 2010 http://www.youtube.com/watch?v=VJec3o3VhfQ You have to cross some lines for the doors to open. 0 Share this post Link to post
Kira Posted July 3, 2010 DeathevokatioN said:I love this level so much. Yep, it's actually the first level in Doom where I was really scared in my gaming life. The music is just perfect. 0 Share this post Link to post
the_moralist Posted July 3, 2010 i agree, this one was a chiller, expecially at the end of the level if you chose the wrong teleporter to exit the level 0 Share this post Link to post
audiodef Posted July 4, 2010 K!r4 said:Yep, it's actually the first level in Doom where I was really scared in my gaming life. The music is just perfect. Music? I haven't heard any music in Plutonia. I hear music from the original I and II wads. I use Doomsday. What am I doing wrong? I have the music volume turned all the way up. 0 Share this post Link to post
PRIMEVAL Posted July 4, 2010 Plutonia uses the Doom 1 and 2 music. This particular map uses d_bunny, which is a rather creepy song. Fitting for a level filled to the teeth with Archies. 0 Share this post Link to post
Ledmeister Posted July 7, 2010 (Plain reference map) -nomonsters maze walkthrough on YouTube .lmp file of that walkthrough Text walkthrough HTH :) 0 Share this post Link to post
RestlessRodent Posted July 7, 2010 Me and my friend, after killing all the arch viles had to make our way through to find the exit in the maze. This was back in 2001, with Doom 95 over a modem. 0 Share this post Link to post