deepthought Posted July 7, 2010 I've started on a project to turn doom monsters into starwars characters, and would like some feedback on my progress. this mod also includes other weapons not placed on the maps. just use idfa to summon them. the berserk and invincibility powerups have been changed to inventory items, so just press enter after picking them up to make them work. the wad is here http://wadhost.fathax.com/files/starwars_trim.zip Enjoy!! PS. i need some help with sprites, so if you're interested, say so. 0 Share this post Link to post
DuckReconMajor Posted July 7, 2010 Script error, "starwars_trim.wad:DECORATE" line 399: Replaced type 'minigun' not found in ubereweb 0 Share this post Link to post
deepthought Posted July 7, 2010 What port are you using? i tested it on skulltag and it worked perfectly. I think that the minigun class is specific to skulltag. 0 Share this post Link to post
DuckReconMajor Posted July 7, 2010 Okay but please mention that next time. 0 Share this post Link to post
deepthought Posted July 7, 2010 Sure. for my next version i'll create a dummy minigun class for compatability with other engines. Other than that, how is it? 0 Share this post Link to post
DuckReconMajor Posted July 8, 2010 Um I love the chicken gun. The TIE Fighter is cool, but the two frontal diagonal angles look odd since the middle pod section stays the same. What's up with the Annihilator recoil? 0 Share this post Link to post
deepthought Posted July 9, 2010 the tie and annihilator will be fixed next release. Can you think of a good sprite for the chicken gun instead of the random rocketlauncher and chaingun sprites i used? 0 Share this post Link to post
DuckReconMajor Posted July 9, 2010 Honestly I'd say just make a silver tube going out, sort of like the barrel on a real chicken gun. 0 Share this post Link to post
deepthought Posted July 9, 2010 Sounds good. Or maybe i can have a hand holding a struggling chicken, and he just throws it. That would be quite funny 0 Share this post Link to post