Richard213 Posted July 8, 2010 Hello, Tribeam here(using a very very old account I made years ago) Introducing: http://img375.imageshack.us/img375/5410/wadextractor.png What it does: It extracts all the files within a wad file into a folder with a ZDoom pk3 file structure. How to use: Everything you need to know is in the help button. Note: This is still in beta stage which means I guarantee someone will find a bug somewhere. Download: http://www.speedyshare.com/files/23315369/TWE03.zip Credits: Tribeam - Creator Firewolf, TheMisterCat, Zap610 - Beta Testing igpack11.wad - Having a nicely organized wad to test with. EDIT: due to a typo i missed there was serious bug, i fixed it and you should download the new 0.2 version. EDIT2: Version 0.3 released - Fixed a bug that caused the extractor to extract the contents of a wad to the root of the partition you selected. Also some code clean up. 0 Share this post Link to post
GreyGhost Posted July 9, 2010 Version 0.2 ignores the destination directory and unpacks to the partition's root directory, it also fails to recognise MUS files in IWADs. I'm using XP-Pro with Service Pack 3. 0 Share this post Link to post
Richard213 Posted July 9, 2010 Version 0.3 is released and fixes the destination bug. 0 Share this post Link to post
GreyGhost Posted July 10, 2010 That works better, though it didn't pass the Archvile test when run on Doom2.wad.Warning - File VILE\1 has been skipped because it contains illegal charaters. Warning - File VILE\2 has been skipped because it contains illegal charaters. Warning - File VILE\3 has been skipped because it contains illegal charaters. Warning - File VILE\4 has been skipped because it contains illegal charaters. Warning - File VILE\5 has been skipped because it contains illegal charaters. Warning - File VILE\6 has been skipped because it contains illegal charaters. Warning - File VILE\7 has been skipped because it contains illegal charaters. Warning - File VILE\8 has been skipped because it contains illegal charaters.Also misread and saved the S_END marker as a sprite. 0 Share this post Link to post
Quasar Posted July 10, 2010 GreyGhost said:That works better, though it didn't pass the Archvile test when run on Doom2.wad. Also misread and saved the S_END marker as a sprite. Yeah that's a common problem with new wad tools at first. Easy to forget that wad lump names aren't necessarily valid file names ;) 0 Share this post Link to post
Wonderland_War Posted June 25, 2018 The download link is dead, can you fix it? 0 Share this post Link to post
Gez Posted June 25, 2018 Try WadExt instead, it does the same thing but it's not something that has been dead for eight years. https://forum.zdoom.org/viewtopic.php?f=44&t=54183 1 Share this post Link to post