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GZDoom: GetActorAngle not working with player

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Hello all,
it seems that GetActorAngle returns always 0 when called with the player TID ...
#include "Zcommon.acs"
script 1 OPEN

int angle=GetActorAngle(2); /*Player TID is 2*/
print(f:angle); /*Always zero, whichever the orientation is*/
angle=GetActorAngle(1); /*Other Object TID is 1*/
print(f:angle); /*This is OK*/


PLAYER and second object are facing the exact same direction, and are still, but GetActorAngle return different values ...
Thanks all!

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Make it an ENTER script, so it's guaranteed to run when the player enters the game, not when the map is loading. I had a similar problem a few weeks ago.

With the ENTER script, you could give your player a TID and get his angle in one script. This is assuming you need the player TID to be a global value for other scripts:

#include "zcommon.acs"
#define PlayerTID 2
script 1 ENTER
    Thing_ChangeTID(0, PlayerTID);
    int angle = GetActorAngle(PlayerTID);
    /* do whatever you need with the angle here */
Hope this helps!

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