Cronyne Posted July 22, 2010 I've seen some skins in wads where a whole new sprite set is used for when the person is just standing still, rather than just freeze them in an awkward running position. I'd like to know if this is possible with just skins (and if so, how to do it?) or if I need to create an entire player class to get this effect. 0 Share this post Link to post
40oz Posted July 22, 2010 I think Doom Enhanced had that. I don't have a link to it though. 0 Share this post Link to post
Cronyne Posted July 24, 2010 Well, do you have any idea how it did this? Or somewhere I could find this out? The ZDoom wiki isn't helping me in this aspect. 0 Share this post Link to post
GreyGhost Posted July 25, 2010 Here's a link to Doom Enhanced and another to the project thread. I don't know if this can be done using sprites alone since the spawn state is usually the first frame of the player/monster's walking animation. Kinsie got around that problem in Doom Enhanced by creating a set of standing sprites and using DECORATE scripting to define them as the player spawn state sprites. 0 Share this post Link to post
Cronyne Posted July 25, 2010 Thank you very much, I'll study this as needed. 0 Share this post Link to post