NaturalTvventy Posted July 24, 2010 for underwater, do you guys like using colored lighting, or fog effect, or what? NT 0 Share this post Link to post
magicsofa Posted July 24, 2010 I've always thought the straight blue color is too vibrant and dark. I prefer some amount of 'cloudiness.' I think that can be achieved both by making the color more grayish or using fog 0 Share this post Link to post
ReX Posted July 25, 2010 magicsofa said:I've always thought the straight blue color is too vibrant and dark.Or you can assign a lighter color using a Sector_SetFade special. The following colors provide a turquoise hue to underwater color. Sector_SetFade(9, 40, 119, 205); //Underwater color of water 0 Share this post Link to post
TheMisterCat Posted July 30, 2010 going even further, you could create an animation of transparent 'murkiness' and have this overlayed as a hudmessage whenever the player is underwater 0 Share this post Link to post
magicsofa Posted July 30, 2010 sexy idea! could be annoying though - it would have to be really subtle 0 Share this post Link to post
Enjay Posted July 30, 2010 If you are using transfer heights, Boom had a WATERMAP lump that could be applied to the underwater areas. Zdoom emulates this so if you use the word WATERMAP on a transfer heights lower sidedef, Zdoom will colour the underwater area with its default underwater watery colour. This is the same as putting 80004fa5 on the lower side. 0 Share this post Link to post