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NaturalTvventy

underwater murkiness

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I've always thought the straight blue color is too vibrant and dark. I prefer some amount of 'cloudiness.' I think that can be achieved both by making the color more grayish or using fog

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magicsofa said:

I've always thought the straight blue color is too vibrant and dark.

Or you can assign a lighter color using a Sector_SetFade special. The following colors provide a turquoise hue to underwater color.

Sector_SetFade(9, 40, 119, 205);   	//Underwater color of water

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going even further, you could create an animation of transparent 'murkiness' and have this overlayed as a hudmessage whenever the player is underwater

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If you are using transfer heights, Boom had a WATERMAP lump that could be applied to the underwater areas. Zdoom emulates this so if you use the word WATERMAP on a transfer heights lower sidedef, Zdoom will colour the underwater area with its default underwater watery colour. This is the same as putting 80004fa5 on the lower side.

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