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Hitherto

Linedef action #31 may broke a door (engine bug)

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Appears then player uses this action ("D1 Open Stay") while target door is already in moving process by some other action.

Demo on sample map, recorded with prboom-plus current compatibility:
http://e1m2.net/hth/test/31bug.zip

In real gaming it happens to me today on garrulo.wad map02 with sector#158. I was trapped inside that secret room.

And I may remember couple of similar events in past... So mappers - careful with that axe take care about it. Try to avoid complex usage of this action with others.

ZDoom fixed this issue.

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