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Eponasoft

[WIP] My Heretic TC... Two Lords

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Two Lords is an older project of mine from years ago... it was originally a single-plane raycaster, kind of like a Wolf3D on steroids. I attempted to convert it to a proper 3D game with Irrlicht, but "true" 3D is a bit out of my range of expertise. So, I figured the best way to give it the treatment it deserves is to convert Heretic. Here's the old website for the original game:

http://www.nodtveidt.net/projects/twolords/

Two Lords plays similarly to Heretic, so it was a fitting choice to use Heretic as a base. I'm designing it with Vavoom in mind, though it will likely also run in GZDOOM since I'm probably not going to need to use VavoomC. The reason it needs such advanced ports is because it uses 3D floors.

Here are a few screenshots of the work thus far. Keep in mind that these are extremely early shots so there are texture alignment issues and lack of detail.

http://www.eponasoft.com/tl-heretic-2.png
E1M1, early on. As you can probably tell, this map is a prison complex.

http://www.eponasoft.com/tl-heretic-3.png
E1M1 again, one of the dark corridors.

http://www.eponasoft.com/tl-heretic-1.png
3D floors and massive monsters exist all throughout the game.

Very few resources from Heretic are reused; water and lava flats, plus the torches are about it. The HUD will be changed eventually. All of the monsters, items, and weapons are original (made by me), and all of the textures aside from the ones mentioned above are "new". All of the music and sound effects are "new" as well.

I'll likely do a demo release once all of the underlying scripting and graphics are ready and the first map is complete. As of right now, E1M1 is at 5% completion, and the game as a whole is about 1% finished. Since this is based on a game I already made, it will go quickly overall, though the maps will not necessarily be based on the original map designs.

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Architecture looks a little blocky, but other than that it looks awesome.

Where can I get a copy of the original Two Lords game?

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I had only made one public release of the finished version, but it only contains Episode I (Escape):

http://www.eponasoft.com/2l.7z
and a patch to fix some bugs:
http://www.eponasoft.com/2l-patch1.zip

I had still been working on the game, adding new textures and fleshing out the levels... new changes to the game were never made public, and the project entered developer hell at about 95% completion because of IRL stuff...

The game will probably not run in Vista or Windows 7, and in XP, it usually requires running in Windows 98 mode due to a memory bug in the compiler used to create the game.

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Eponasoft said:

The game will probably not run in Vista or Windows 7, and in XP, it usually requires running in Windows 98 mode due to a memory bug in the compiler used to create the game.


How about Windows 2000? That's what I have on this computer. To bad the game was canceled so close to completion, the screenshots looked nice. I'm going to try and play it now.

Edit: Runs without any problems on this computer.

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I've been running into some texture alignment problems with walls on stairs, but other than that, everything's going well so far. Working on Macabre Palace really helped in terms of level design... I feel as if I can really make a decent levelset this time. Of course, unlike other noobs who think that they're the chiz (yeah, I said it), I've actually played a huge number of wads now and take people's advice into serious consideration when designing levels. Last night, I played "The Ultimate Torment & Torture" for the first time and I want to know how the heck that game was scripted... that's some of the most advanced scripting I've ever seen and quite possibly the most incredible DOOM experience I've played to date. I would like to use some of the techniques in that game in my own game but I'm having a bit of trouble understanding the various scripts since everything is so spread out in the wad. But in any event, I'm gonna keep pressing forward with this... this is a game I've wanted to complete ever since I saw André LaMothe's "Warlock" engine...

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There are a few bosses throughout the game (six, plus one "secret" boss), but most of the enemies in general are large because of how they're made.

There's still a few details I'm trying to figure out, such as getting the game's health to work more like DOOM's (200 max instead of 100 max) and also how to make the main character stand taller...

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As of right now, I am dropping support for Vavoom in favor of GZDOOM. Vavoom's Decorate support is incomplete, and its 3D floors support is limited compared to GZDOOM.

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Our nameserver is down until tomorrow, so until then, our sites might not work....

My wife is helping with some of the design ideas for the new levels for this game, so it's no longer just a one person design team.

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Having seen your 'total noob with a heretic TC in the works' tagline for quite some time now, it is good to at last see something more.

Intriguing stuff. I am interested to see where this will head. Good luck with it. :)

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