Katamori Posted August 17, 2010 Hy all, I'm Katamori from Hungary, and I make a new megaWAD, called Top Secrets of UAC. In the story, UAC is an enemy organization, because in year 2096 a war was beginning between Union Aerospace Corporation and Earth's government. The main character is an American soldier, who was in a prison in a secret UAC base. This is the start of the game. I'm planning various levels, like mall, city, desert, cliff, UAC base, moving metro, alien world, etc. I started to work on April and some days ago I finished MAP03. This is my first work in Doom. I use original Doom, Doom 2, Final Doom: Evilution musics and also Heretic and Rise of the Triad. Sounds from Half-Life and Half-Life 2. How to share the first 3 levels? Can you help me? Thanks everything, Katamori (oh, and sorry if my English is bad, but I speak English only basic level) 0 Share this post Link to post
omegamer Posted August 17, 2010 First of all your english is ok. Your project sounds very interesting to me. To share your work register at http://www.mediafire.com and upload your WAD. Then just post the link. 0 Share this post Link to post
Katamori Posted August 17, 2010 Thanks, it is a good idea :) Here the link: http://www.mediafire.com/?zh29y7cfw2uk02w 0 Share this post Link to post
Gez Posted August 17, 2010 For Doom projects, rather than mediafire, I personally recommend DRD Team Share Space -- it's a file host just for Doom and Doom engine games, provided by DRD Team. 0 Share this post Link to post
Katamori Posted August 17, 2010 Thanks, but I think, Mediafire is a good site for this yet :) 0 Share this post Link to post
The_MártonJános Posted August 17, 2010 (edited) Hi there Katamori! It's time to reveal who I am: [Removed. Wasn't a wise idea.] Edited April 4 by The_MártonJános 0 Share this post Link to post
Philnemba Posted August 17, 2010 For your first maps they are pretty good but please do get rid of the Halflife sounds as they sound too ridiculous and are not necessary. 0 Share this post Link to post
pcorf Posted August 18, 2010 Make sure you save it as a .zip file instead of a .rar file. 0 Share this post Link to post
Nomad Posted August 18, 2010 Way, way, way, WAY too many hitscanners. This is basically impossible. Also the new sound effects are entirely pointless and unnecessary. 0 Share this post Link to post
Katamori Posted August 18, 2010 Philnemba, Nomad: I can delete weapon sounds, but the HECU voices are need, because in my WAD the zombies are not zombies, but living persons Oh, and what mean "hitscanner"? sorry, but I can't understand everything 0 Share this post Link to post
pcorf Posted August 18, 2010 Katamori said:Philnemba, Nomad: I can delete weapon sounds, but the HECU voices are need, because in my WAD the zombies are not zombies, but living persons Oh, and what mean "hitscanner"? sorry, but I can't understand everything A hit scanner is an enemy with a pistol, shotgun or chaingun. The Spider Mastermind's chaingun is a hitscan weapon. You cannot avoid it like you can avoid an Imp's fireball. 0 Share this post Link to post
The_MártonJános Posted August 18, 2010 (edited) pcorf said: A hit scanner is an enemy with a pistol, shotgun or chaingun. The Spider Mastermind's chaingun is a hitscan weapon. You cannot avoid it like you can avoid an Imp's fireball. [Cringe part removed] This makes the weakest monsters (and also Spider Masterminds) so dangerous, the "instant-hit-or-miss", that depends on luck. Edited April 4 by The_MártonJános 0 Share this post Link to post
Katamori Posted August 19, 2010 pcorf said:A hit scanner is an enemy with a pistol, shotgun or chaingun. The Spider Mastermind's chaingun is a hitscan weapon. You cannot avoid it like you can avoid an Imp's fireball. Oh, I'm understand. I called them always in my language :D well, I'm need to put many hitscanners, because the human enemys are hitscanners and for the realistic maps, I'm need to put many soldiers. Why? Because the first levels are in a military base, which place owns UAC. 0 Share this post Link to post
Katamori Posted August 27, 2010 I have a REALLY IMPORTANT question. I used a lot of Final Doom textures(Plutonia and Evilution too) in the WAD, and I want to ask: can I use these textures? I will read the source of all new stuffs in the WAD, but I dont know: I must do other steps for I use the textures? Sorry if not clear, which I wanted to say... 0 Share this post Link to post
Katamori Posted February 6, 2011 Since I started to make Katamori 1024, I abandoned this project, but I want to know your opinion about the levels and the replaces. MAP04 is only half-complete but I had much work anno. (it works with GZDoom only) http://www.freefilehosting.net/topsecretsofuac 0 Share this post Link to post
D_GARG Posted February 6, 2011 Cell said:Hi there Katamori! It's time to reveal who I am: also a Hungarian im half hungarian, good to see you around guys :) 0 Share this post Link to post
Katamori Posted February 6, 2011 D_GARG said:im half hungarian, good to see you around guys :) Yes, I can remember :) 0 Share this post Link to post
The_MártonJános Posted February 6, 2011 D_GARG said:im half hungarian, good to see you around guys :) ARE YOU?! o.O (I'm actually half French half Hungarian, that's why I speak quite cassé English) 0 Share this post Link to post
Reisal Posted February 6, 2011 Gez said:DRD Team I thought they were closing or moving somewhere? 0 Share this post Link to post
D_GARG Posted February 6, 2011 Cell said:ARE YOU?! o.O (I'm actually half French half Hungarian, that's why I speak quite cassé English) I am ^^ 0 Share this post Link to post