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printz

High resolution textures?

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Does Eternity support high resolution textures? I'm asking this out of pure unknowledge.

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I'm interested in large, down-scaled textures. Though I fear they might look bad if appearing alongside regular textures.

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printz said:

I'm interested in large, down-scaled textures. Though I fear they might look bad if appearing alongside regular textures.

I think we will have to add PNG-format texture support before this can be supported, because the DOOM patch format has a hard size limitation. There is also not currently any means to specify a scaling for a texture; that would require textual definition format, which is on the TODO list.

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Quasar said:

I think we will have to add PNG-format texture support before this can be supported, because the DOOM patch format has a hard size limitation. There is also not currently any means to specify a scaling for a texture; that would require textual definition format, which is on the TODO list.

Because Eternity supports tall patches now, the size issue is null.

And ZDoom allows the use of some unused fields in TEXTURE1 to specify scaling values on textures: http://zdoom.org/wiki/TEXTURE1

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esselfortium said:

And ZDoom allows the use of some unused fields in TEXTURE1 to specify scaling values on textures: http://zdoom.org/wiki/TEXTURE1

The next release of EDGE supports it too.

TIP : bigger values make the texture smaller (cover less area), which is not clear from the ZDoom Wiki.

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esselfortium said:

Because Eternity supports tall patches now, the size issue is null.

And ZDoom allows the use of some unused fields in TEXTURE1 to specify scaling values on textures: http://zdoom.org/wiki/TEXTURE1

Isn't there still a pretty low size limit? I thought tall patches only roughly doubled the allowed texture height >_>

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Yeah its not a problem, Doomsday has also been doing this for a while now (Betas).

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