Keonesan Posted August 19, 2010 Video: http://www.youtube.com/watch?v=wOnJaSuD1Yo Download (DEMO): http://www.mediafire.com/?mxo1j8u263kkseq Just a mod I've been working on. Try it out or watch the video and tell me what you think! WARNING: This is only ZDoom compatible! 0 Share this post Link to post
fullmetalvaran33 Posted August 19, 2010 I watched the video and it looks pretty cool. I like how you challenge the player by giving him/her just a pistol. It really requires them to be creative, careful, and skillful with their attacks. The structural designs look good--nice and original tech base stuff. I enjoyed the area with the big piston things. It put the user in some tight battle situations! Overall, I think this looks like it will be clever, challeneging, and fun. I think I'll play the demo later on today just to get a feel for it. Good work so far :). 0 Share this post Link to post
Keonesan Posted August 19, 2010 fullmetalvaran33 said:I watched the video and it looks pretty cool. I like how you challenge the player by giving him/her just a pistol. It really requires them to be creative, careful, and skillful with their attacks. The structural designs look good--nice and original tech base stuff. I enjoyed the area with the big piston things. It put the user in some tight battle situations! Overall, I think this looks like it will be clever, challeneging, and fun. I think I'll play the demo later on today just to get a feel for it. Good work so far :). I'm glad you like it. And believe me, this is really hard. I had to record about 5 times because I kept dying. You will recieve other weapons in the game so you're not completely screwed. Also, if anyone can beat my mod on "F@$KING IMPOSSIBLE" mode, I will worship them. 0 Share this post Link to post
fatal error Posted August 19, 2010 The video looks good and so does the wad, I shall try them in a bit. But as soon as you get the pistol you fight a hell knight? 0_o 0 Share this post Link to post
gemini09 Posted August 19, 2010 Looks really cool! Very impressive! The level-design could be a little better but I'm not going to... make a big deal about that! 0 Share this post Link to post
Pavera Posted August 19, 2010 You: What the hell? /explodes underwater 0 Share this post Link to post
brinks Posted August 19, 2010 I'm guessing you just discovered the oh so joyous wonders of zdoom, huh? 0 Share this post Link to post
fatal error Posted August 19, 2010 I just played it, and it's good. I hope you finish this one ;P 0 Share this post Link to post
Keonesan Posted August 19, 2010 fatal error said:I just played it, and it's good. I hope you finish this one ;P Honestly, I really doubt it. Most of my mods that I work on, I never finish and wind up down the drain. 0 Share this post Link to post
Philnemba Posted August 20, 2010 Just played it and here is my positive thoughts about it. - Good hard gameplay with a very cool reloadable pistol. - I find it hilarious that you don't 'explode' from drowning like those two marines did. Now my negative views: - Don't put a "loading" screen in a middle of a level. Thats just isn't necessary. - Do not lie in your text file saying it has 12 maps when there is only one cause I really thought there was 12 :( 0 Share this post Link to post
Andrea Rovenski Posted August 20, 2010 Philnemba said:- Don't put a "loading" screen in a middle of a level. Thats just isn't necessary. I thought it was cool. 0 Share this post Link to post
Keonesan Posted August 20, 2010 Philnemba said:Just played it and here is my positive thoughts about it. - Good hard gameplay with a very cool reloadable pistol. - I find it hilarious that you don't 'explode' from drowning like those two marines did. Now my negative views: - Don't put a "loading" screen in a middle of a level. Thats just isn't necessary. - Do not lie in your text file saying it has 12 maps when there is only one cause I really thought there was 12 :( The loading screen is just to cover up the "teleport". Also there will be 12 maps. This is just the demo. 0 Share this post Link to post
Nomad Posted August 20, 2010 The "loading" screen takes you out of the action. It's possible to do the teleport without doing so; OR you can use the teleport in a dynamic way to help with the atmosphere and (possibly) the story. For example, Half-Life just after the resonance cascade when Freeman gets teleported around to various vistas and sees strange things that he encounters way later. Of course same thing happens in HL2 with the makeshift teleporter in Kleiner's lab. A similar thing is used in KDIZD in the last(?) level, after going through a certain hallway, everything starts shaking and then turns to black; then when you regain sight, there's flesh and gore all over the place and the walls are torn apart. It's a good technique if used right. Much more interesting than just a "loading" deal. 0 Share this post Link to post
Keonesan Posted August 20, 2010 Nomad said:The "loading" screen takes you out of the action. It's possible to do the teleport without doing so; OR you can use the teleport in a dynamic way to help with the atmosphere and (possibly) the story. For example, Half-Life just after the resonance cascade when Freeman gets teleported around to various vistas and sees strange things that he encounters way later. Of course same thing happens in HL2 with the makeshift teleporter in Kleiner's lab. A similar thing is used in KDIZD in the last(?) level, after going through a certain hallway, everything starts shaking and then turns to black; then when you regain sight, there's flesh and gore all over the place and the walls are torn apart. It's a good technique if used right. Much more interesting than just a "loading" deal. You prove a good point. I will *******ely consider adding that into the next update. 0 Share this post Link to post