fatal error Posted August 20, 2010 Hello everyone, I have once again tried my hand at mapping, and this time not using zdoom. Thats right, my latest wad is a simple doom2.exe wad specifically designed to be fun to play and have a classic feeling to it. It isn't exceptionally long of course, but it should provide a decent amount of entertainment. It just made it on the archive and any ideas/suggestions on how to improve it are greatly appreciated. Also keep your eyes peeled while playing this, as it has abundant easter eggs/references to many things. I know how you guys all hate tiny screen shots, so I tried to make them as big as possible. But keep in mind the layout of my site prevents them from getting to big. http://www.doomworld.com/idgames/index.php?id=16166 0 Share this post Link to post
fullmetalvaran33 Posted August 20, 2010 I like the screencaps - very original but still kind of nostalgic, all around classy ;D. I'll give this as try as soon as I can. 0 Share this post Link to post
KwadDamyj Posted August 20, 2010 Nice HUD. 1st and 3rd screenies have a slight Suspended In Dusk feel. 0 Share this post Link to post
gggmork Posted August 20, 2010 Beat all maps, carrying weapons from previous maps, on first try: http://www.speedyshare.com/files/23893618/totcdoom-fda-ggg.lmp 0 Share this post Link to post
fatal error Posted August 20, 2010 gggmork said:Beat all maps, carrying weapons from previous maps, on first try: http://www.speedyshare.com/files/23893618/totcdoom-fda-ggg.lmp Yeah the only problem is it isn't overly hard :( 0 Share this post Link to post
DeathevokatioN Posted August 20, 2010 I'm loving the porn posters, bro. ;) 0 Share this post Link to post
fatal error Posted August 20, 2010 DeathevokatioN said:I'm loving the porn posters, bro. ;) I added those just for the lol of it. I wanted the player to turn a corner and go "woah. Thats unusual." 0 Share this post Link to post
Grazza Posted August 20, 2010 Nice maps and fun to play, though UV should be a bit more of a challenge than this. One thing you might like to address is the fact that there are hanging decorations that block the player's movement. That's slightly annoying in a vanilla wad, though in no cases does it trap the player. Edit: I might as well copy/paste the information from prboom+'s stdout.txt: MAP01 solid hanging body in tall sector at 448,704 (type=73) solid hanging body in tall sector at 1504,1632 (type=75) MAP04 solid hanging body in tall sector at 1024,-96 (type=74) solid hanging body in tall sector at 1024,-320 (type=74) MAP05 solid hanging body in tall sector at 338,1117 (type=73) 0 Share this post Link to post
fullmetalvaran33 Posted August 20, 2010 KwadDamyj said:1st and 3rd screenies have a slight Suspended In Dusk feel I was thinking that the screencaps reminded me of something, and that's what it was! Of course, "Suspended in Dusk" is a good WAD so the comparison isn't a bad thing ;). 0 Share this post Link to post
brinks Posted August 21, 2010 KwadDamyj said:1st and 3rd screenies have a slight Suspended In Dusk feel. No. It looks like an improvement over previous works of his I've seen, but comparing it to Suspended in Dusk is just taking things a little bit too far. 0 Share this post Link to post
KwadDamyj Posted August 21, 2010 Hey, I said it REMINDED me of SiD, mostly in terms of aesthetics. 0 Share this post Link to post
Creaphis Posted August 21, 2010 I like your work way more than I really should. 0 Share this post Link to post
NaturalTvventy Posted August 21, 2010 While I wouldn't exactly say this WAD is destined to become a classic, I had plenty of fun romping through these maps. I'm a-okay with how easy it is. My favorite was the outdoor level in the city streets. And I really like that pipe texture you use. Can I use it in my current work? So you can't exit the last map, right? That's kind of a pain. Otherwise I can't complain at all about these levels. I'm glad I played them. NT 0 Share this post Link to post
fatal error Posted August 21, 2010 NaturalTvventy said:While I wouldn't exactly say this WAD is destined to become a classic, I had plenty of fun romping through these maps. I'm a-okay with how easy it is. My favorite was the outdoor level in the city streets. And I really like that pipe texture you use. Can I use it in my current work? So you can't exit the last map, right? That's kind of a pain. Otherwise I can't complain at all about these levels. I'm glad I played them. NT I'm a nice guy, Feel free to use that texture, and I'm glad you enjoyed the wad. 0 Share this post Link to post
Grazza Posted August 21, 2010 NaturalTvventy said:So you can't exit the last map, right? That's kind of a pain.If you mean map06, then there is an exit linedef (x=5183) in mid air (you have to press it), just before you reach the final area of the map. The easiest way to see where it is, is to look at the automap having chosen a nice bright colour for exit lines in the automap options. I agree that this isn't a very sensible arrangement either way though. 0 Share this post Link to post
fatal error Posted August 21, 2010 Grazza said:If you mean map06, then there is an exit linedef (x=5183) in mid air (you have to press it), just before you reach the final area of the map. The easiest way to see where it is, is to look at the automap having chosen a nice bright colour for exit lines in the automap options. I agree that this isn't a very sensible arrangement either way though. Huh, I don't recall installing an exit. Your just suppose to enter the room read the "you win" thing and hear the hidden monster spawner say "end of the line." 0 Share this post Link to post
fatal error Posted August 21, 2010 fatal error said:Huh, I don't recall installing an exit. Your just suppose to enter the room read the "you win" thing and hear the hidden monster spawner say "end of the line." Scratch that. There was originally an exit but I removed it. But apparently I forgot to remove the exit action D: 0 Share this post Link to post