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Shadowman

Realm of Cheogsh

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Greetings. It wasn't been a long time since the release of Cheogsh 2, but nevertheless...
I would like to present you a final chapter in Cheogsh' series. It is called ROCH (short for "Realm of Cheogsh", aka unofficially known as "Cheogsh 3").
Additionally I would like to add that ROCH was in development in paralel with Cheogsh 2, because I started mapping it on 11.05.2008. When Cheogsh 2 was ready to be released, ROCH was ready something like 2/3, so I did not need a lot of time to finish and release it this year.
Just like the two previous installments of Cheogsh' series, this wad requires GZDoom 1.4.8 or higher. OpenGL mode is necessary to play, because there are 3D-floors and dynamic lights. Also, standard sector light mode is recommended.
Have a good game... since this wad puts an end to the Cheogsh trilogy.

Screenshots:
http://www.postimage.org/image.php?v=aVfbU2A
http://www.postimage.org/image.php?v=Pqu1tx9
http://www.postimage.org/image.php?v=Ts1FRq0
http://www.postimage.org/image.php?v=gxLOjbJ
http://www.postimage.org/image.php?v=Pqu1PZr
http://www.postimage.org/image.php?v=Ts1G2TJ
http://www.postimage.org/image.php?v=gxLP8zJ

The wad was just put into incoming folder.

A temporary link:
http://rghost.ru/2401610

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so far it's cool, but I think you left impassible lines in the east tower on the red key pedestal, I can't seem to get the key. And in the building right after when going down the stairs.

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"I think you left impassible lines in the east tower on the red key pedestal, I can't seem to get the key. And in the building right after when going down the stairs."

May I ask you to post screenshots of these places where you faced troubles? I opened a map in Doom Builder and didn't find impassible lines in that places.
You should jump to take a red skull key.

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:D Seeing this post definitely surprised me and put a smile on my face. "Cheogsh" is one of my ultimate favorite WADs, and "Cheogsh 2" is extremely epic, complex, confusing, but visually gorgeous (although, I still need to finish it :p). This third and final installment looks great judging from the screencaps! More awesome graphics and eerie lighting, which is what I like. I'll be giving this a try as soon as I get the chance! :)

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I'm playing this for over an hour now and I just got to the volcano level and I just had to stop. I love your visual style, it's very awesome and the levels are quite confusing, but not too confusing if that makes sense. But I just had to stop man.

The difficulty is just so ridiculous... it's not too hard or anything, but it's just... I can't describe it in other words but lame. The difficulty is lame as hell! I can imagine that this gives the player the feel of beeing overwhelmed and being constantly threatened by the dangers of the island and all, but man it's pissing me off ;)

All those homing fireballs from literally EVERYWHERE are so ridiculous. And if that wasn't enough there come the railgun demons? And after that you chase me in the woods and outside of it there are hitscan revenants?? Sorry man, but this is just pissing me off.. this has nothing to do with challenging the skill of a player, but just trial and error plus some luck to shoot things before they shoot you.

I will continue this later, because it looks awesome and it's great to discover all the secrets of the island and the temples and such. But the difficulty is just pissing me off too much right now. I should start this over in HMP or something, but I'm not playing through that 1 hour of running along the coast again to get to the temple ;)

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I just saw screenshots and I can say that it is visually stunning! I hope that gameplay is much better than "Chegosh 2" but what have been said so far doesn't seem promising... even as for difficulty (dammit - stop using those Ghauts!).

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Btw what was up with that Polish folksmusic playing when you come to the trial of earth?? That was way out of place...

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I like how it looks visually so far, despite the large amount of fireball snipers. The castle-like area is nicely done. Unfortunately due to a bug with the latest gzdoom, I had the game crash and erase my only save so I'm going to have to restart it.

But I agree, the folk music is really badly out of place in the pyramid/temple area.

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I've been giving it a try here for about 45 mins. and it's tough! The Shadow monsters pop out of nowhere it seems because there's a lot of darkness and shadowy areas. The game play is complex, and it requires careful exploration and some creative thinking to get around. However, I do like these aspects of the "Cheogsh" series--it keeps you thinking all the time. I think, so far, "Realm of Cheogsh" seems better than "Cheogsh 2," but not quite as good as "Cheogsh." But it's still creepy good stuff. :)

Yeah and wtf is with that Polish music at "Trial of Earth?" Seriously, this almost killed my enjoyment of the WAD. It needs to go, like, immediately. :-\

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pizzabob18 said: I have no clue how to solve the 6 torch puzzle in the fire level. Anybody solve that yet?


pizzabob18, I totally get where you're coming from, and I did solve it after what felt like ten days.

Ok, the combination goes like this: First, step on the switch pad immediately to your left when you enter this room. Then, go to the last switch pad (the one towards the back wall) on the right side. Then go to the first switch pad on the right side (basically, the switch that is immediately to your right when you enter this area).

I hope that makes sense :p

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entryway said:
"Polish? I thought it was Russian?"

Yes, and I can give you a link to the song with English subtitles. Watch it from approximately 7-th minute on YouTube.
http://www.youtube.com/watch?v=4tNAH0bkjq8

Also, there is a song, which is not present in wad, but you can read it's lyrics on Map01's gold plates when exploring it.
http://www.youtube.com/watch?v=t8v_AqLWxEc&feature=related
Watch from 8.20. The only thing I've changed - "black friday" to "monday" - since it's close to the original point.

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Yesterday wad has been put into archive:
http://www.doomworld.com/idgames/index.php?id=16174

Some people, who played this wad, were complaining about it's difficulty: homing fireballs, stealth monsters and e.t.c. I can show you that ROCH is not so hard as it seems. I have recorded a partial demo of map01 - from start to the water boss. Unfortunately, this GZDoom occasionally freezes while autosaving, so I did not risk to record demo of the whole level. In the archive also is the GZDoom version (with the demo), which was recorded in.
While watching, please turn your Windows screensaver off, and programs-like for not to cause a de-sync. The continuation of the demo - approximately 43 minutes.
Link to the demo:
http://rghost.ru/2450778

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Love your work Shadowman.

Having the damndest time getting over the floating platforms in the third level. Also how do you switch those shields off??

Great work mister

Josh

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"Also how do you switch those shields off??"

These shields are half-translucent 3D-floors which change height when activated - and the result as if the shield has disappeared.

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have looked all over the accessible part of the level for the activator of the shields/translucent floors...no luck...and tried to leap the floating platforms about 40 times now...gotta keep saying how much I've loved playing so far though!!

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Have you jumped from above onto the columns, around the entrance teleport, and then - on the platforms (left from it) that you will be able to reach an "island" with plate with Baphometh's head on it? By stepping on that plate, you will open a first shield, which closes an access to the 3 teleports.
Use a vertical mouselook to see all.

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