marshall32 Posted August 26, 2010 how to change names of levels in doom and doom 2 ???? help please 0 Share this post Link to post
SteelPH Posted August 26, 2010 The level name graphics for the intermission screens are CWILV00-31 for Doom 2. WILV00-38 for Ultimate Doom. Now changing the text on the automap, that depends on what port you're developing for. 0 Share this post Link to post
Andrea Rovenski Posted August 26, 2010 If it's (G)Zdoom, you'll need a mapinfo lump and/or a Language lump. To do this open up (G)Zdoom.PK3, and go into the MAPINFO folder and extract the text file that your map/mod/wad is for. (E.g. Doom, Doom 2...) And the Language lump within the main .PK3. There are better ways, I'm sure, but this is mine. Hope I helped! EDIT: Oh yeah, go into the files and change what you want/need to change, then insert them into your .wad. 0 Share this post Link to post
marshall32 Posted August 26, 2010 i use doomsday and where is that WILV00-38 :( please explain me peoples 0 Share this post Link to post
Gez Posted August 26, 2010 http://doom.wikia.com/wiki/MAPINFO The WILV/CWILV lumps are just images contained in the IWAD. Unless you use some MAPINFO method to tell your port to do otherwise, you'll have to make replacements yourself. You can see them with a lump viewer, such as SLADE3. http://slade.mancubus.net/ Manhunt21 said:EDIT: Oh yeah, go into the files and change what you want/need to change, then insert them into your .wad. Just copy the part that you need to change. You don't need to carry over all the baggage that is in these lumps. 0 Share this post Link to post
marshall32 Posted August 26, 2010 who from all that i need to change so when i go in the game he just display that i want level name map E1M1 lookup HUSTR_E1M1 levelnum 1 titlepatch WILV00 next E1M2 secretnext E1M9 sky1 SKY1 0 cluster 1 par 30 sucktime 1 music D_E1M1 who from that all ??? 0 Share this post Link to post
marshall32 Posted August 26, 2010 in Doomsday engine when you start the level it's show the leve name,example : Hangar. 0 Share this post Link to post
Gez Posted August 26, 2010 marshall32 said:who from all that i need to change so when i go in the game he just display that i want level name map E1M1 lookup HUSTR_E1M1 levelnum 1 titlepatch WILV00 next E1M2 secretnext E1M9 sky1 SKY1 0 cluster 1 par 30 sucktime 1 music D_E1M1 who from that all ??? lookup HUSTR_E1M1 refers to a predefined string. titlepatch WILV00 refers to a graphic patch. Those are the two things you'll want to change. But this is an old ZDoom-style MAPINFO, and you said you used Doomsday? 0 Share this post Link to post
marshall32 Posted August 26, 2010 But this is an old ZDoom-style MAPINFO, and you said you used Doomsday? yes i use a Doomsday 0 Share this post Link to post
marshall32 Posted August 26, 2010 Execution could not continue. Script error, "mapinfo/doom1.txt" line 7: Bad syntax. help peoples :( 0 Share this post Link to post
marxr Posted August 26, 2010 Calm down, do some research. It's not a matter of life and death is it. No need to rush things. 0 Share this post Link to post
tempun Posted August 27, 2010 marshall32 said:i use doomsday and where is that WILV00-38 :( please explain me peoples You need to make a picture with your level name, then put it into your WAD/PK3 file, appropriately named. 0 Share this post Link to post
Vermil Posted August 27, 2010 In the unlikely case that the op will come back. Open JDoom.pk3 (in Data/JDoom) and open one of the "xxxxmaps.ded" files for examples of Doomsday Map Info. And here is the offical documentation: http://www.dengine.net/dew/index.php?title=Map_Info 0 Share this post Link to post
marshall32 Posted January 2, 2011 but how to open Jdoom,it don't want to open the file :( 0 Share this post Link to post
Gez Posted January 2, 2011 Why would you want to open it with it? That's an odd choice of program. Open jdoom.pk3 with slade instead. 0 Share this post Link to post
marshall32 Posted January 2, 2011 but slade can't change nothing from Doomsday :( 0 Share this post Link to post
hawkwind Posted January 5, 2011 Think of jdoom.pk3 as jdoom.zip. Open it like you would any .zip file. Extract, for example, doom2.maps.ded . Then using a program like XWE, open your wad and make a new entry DD_DEFNS. Put the info from doom2.maps.ded there and change names and save. 0 Share this post Link to post
marshall32 Posted January 9, 2011 But when i click on Open to open the Jdoom it says that the format is not support with windows. 0 Share this post Link to post
Never_Again Posted January 10, 2011 If you can't figure out this after three pages of instructions pay someone to do it for you. 0 Share this post Link to post
Gez Posted January 10, 2011 First, unhide known file extensions. Then, open jdoom.pk3. Not jdoom.exe, not jdoom.cfg, not jdoom.supercalifragilisticexpialidocious or whatever else there is. And open it with SLADE. And if you have any more problems, be thorough in your descriptions. Don't say "when i click on Open to open the Jdoom" because it's useless. What program are you using when you do that? It may be MS Access for all I know. What file are you trying to open? "the Jdoom" is not a file. Give the full path and extension. 0 Share this post Link to post