Katamori Posted August 27, 2010 I played the two Claustrophobia 1024 megaWADs, and I really liked them. So, altough I already make a new megaWAD (http://www.doomworld.com/vb/showthread.php?threadid=52255), I have an idea. I want to make a Boom-compatible 1024-WAD, called Katamori 1024. It's similar like Congestion 1024 and Claustrophobia 1024-series, but even simplier. I don't wish using any new textures (skies too) or musics, just my levels. The levels are random, like the other three 1024-WADs, or what do you think: a logical order is better than random mapstyles? This is it. (EDIT: sadly, the WAD won't be Boom-compatible, due to the titlepic... but you can run it with ZDoom ports, like ZDoom, GZDoom, Skulltag, etc.) 0 Share this post Link to post
Jodwin Posted August 27, 2010 Katamori said:The levels are random, like the other three 1024-WADs, or what do you think: a logical order is better than random mapstyles? If you're going to make a cohesive map set of your own it's often better to have somewhat logical theme progression. The reason the 1024 sets might not seem to have one (especially Claus2 :P) is because the maps are ordered by gameplay and difficulty rather than theme - which is arguably the better way to do in community projects where there's no specific control on map themes and difficulty. 0 Share this post Link to post
esselfortium Posted August 27, 2010 Katamori 1024 should involve rolling up monsters and items in a ball while the post hell music plays. Yeah, I know how it's really spelled. That doesn't matter. 0 Share this post Link to post
fullmetalvaran33 Posted August 27, 2010 Jodwin said:If you're going to make a cohesive map set of your own it's often better to have somewhat logical theme progression. I agree with this comment. I like your idea of making a 1024 WAD because I, too, greatly enjoyed the 1024 trio. But you should have a sort of progression from map to map, most importantly in terms of the difficulty of the game play. If they are in random order, the WAD's overall feel might be chaotic and jarring. 0 Share this post Link to post
TMD Posted August 27, 2010 esselfortium said:Katamori 1024 should involve rolling up monsters and items in a ball while the post hell music plays. Yeah, I know how it's really spelled. That doesn't matter. this. and it better be Katamori 65536 by the last level. 0 Share this post Link to post
Katamori Posted August 28, 2010 I made the name and style of the maps, and I already started to work MAP01 :) Episode 1 MAP01: The Train MAP02: Office Invasion MAP03: UAC Industries MAP04: No Parking MAP05: The Water Facility II MAP06: Sewers MAP07: Simple Experiment MAP08: Sub-Station MAP09: Even Higher MAP10: Terraforming MAP11: Escape from the Outpost Episode 2 MAP12: Disaster Area MAP13: Mount Fight MAP14: The Ancient Base MAP15: Military Ruins MAP31: Wolfenstein Bunker MAP32: Edge of Exist MAP16: The Storm MAP17: Frontline 1024 MAP18: Riverside Siege MAP19: Assault II MAP20: Behind the Border Episode 3 MAP21: Infernal Wormhole MAP22: Into the Beast MAP23: Concrete Hell MAP24: River of Blood MAP25: Shipping in the Underworld MAP26: Undead Cemetery MAP27: Wrecked Between Dimensions MAP28: Gate of the Darkness MAP29: Top of Hell MAP30: Doomsday Dawn To writing the full concept is too long, so there are just the level names. 0 Share this post Link to post
The_MártonJános Posted August 28, 2010 Man, those level names predict much of good o.O Keep it on! 0 Share this post Link to post
Katamori Posted August 28, 2010 Cell said:Man, those level names predict much of good o.O Keep it on! thanks :) 0 Share this post Link to post
fullmetalvaran33 Posted August 31, 2010 The titles are pretty creative. I'm quite curious to see how this WAD turns out :). 0 Share this post Link to post
Katamori Posted August 31, 2010 fullmetalvaran33 said:The titles are pretty creative. I'm quite curious to see how this WAD turns out :). Thanks :) first level already playable, second level soon finished :) 0 Share this post Link to post
Hellbent Posted August 31, 2010 I suggest: The Dawn of Doom instead of Doomsday Dawn 0 Share this post Link to post
Katamori Posted August 31, 2010 Hellbent said:I suggest: The Dawn of Doom instead of Doomsday Dawn Thanks for helping, but I think in the title the dawn of the doomsday and in my opinion it is good, so I don't want ti change the names. But thanks :) Oh, and an important thing for everybody, who read this topic In the first post I wrote: I don't wish new sky textures and musics in my WAD. Well, I changed my mind: I'll use new musics but only "original" musics (from Doom, Doom 2, Final Doom Evilution, and Heretic; maybe Strife) and 3 new sky textures (ep1: Doom 2 b- urning city, ep2: Doom - Phobos Sky, ep3: Doom - Hell Sky) 0 Share this post Link to post
Creaphis Posted August 31, 2010 Oh boy! Another 1024 wad? How fresh and exciting! 0 Share this post Link to post
Katamori Posted August 31, 2010 Creaphis said:Oh boy! Another 1024 wad? How fresh and exciting! It was serious or sarcastic? 0 Share this post Link to post
Katamori Posted September 1, 2010 Okay, guys, I finished the first level, and my friend made me a title- and an intermission picture. Thank you, Hundoomguy! :) The first level: 0 Share this post Link to post
Jodwin Posted September 1, 2010 Question: Do you really think that running around in those tiny tunnels is fun? 0 Share this post Link to post
Katamori Posted September 1, 2010 Jodwin said:Question: Do you really think that running around in those tiny tunnels is fun? Hey, I've never written that! It's not funny, but... what's the problem? Not a labirynth, especially if you use the automap. Any other problem? :) 0 Share this post Link to post
Philnemba Posted September 1, 2010 Katamori said:Okay, guys, I finished the first level, and my friend made me a title- and an intermission picture. Thank you, Hundoomguy! :) Not bad except I don't recall trains having small tunnels, looks too awkward if you ask me. Also Your friend did a very good job with the title and intermission pics. 0 Share this post Link to post
Katamori Posted September 2, 2010 Philnemba said:Not bad except I don't recall trains having small tunnels, looks too awkward if you ask me. Sorry, but the tunnels are ventilator tunnels... so I think it's passed to a train level 0 Share this post Link to post
Jodwin Posted September 2, 2010 Katamori said:Sorry, but the tunnels are ventilator tunnels... so I think it's passed on a train level That's one huge train to have such ventilator tunnels. 0 Share this post Link to post
Katamori Posted September 2, 2010 Jodwin said:That's one huge train to have such ventilator tunnels. Yes, it is a huge train. But I designed the last part only. 0 Share this post Link to post
Katamori Posted September 4, 2010 Well, second level also finished. If you want to try the fist 2 level, here's a download link: DOWNLOAD LINK WAS HERE, REMOVED 0 Share this post Link to post
Phml Posted September 4, 2010 createPatch: Unknown patch format TITLEPIC. 0 Share this post Link to post
Katamori Posted September 4, 2010 Phml said:createPatch: Unknown patch format TITLEPIC. Run with ZDoom. Sadly, the WAD won't be Boom-compatible... I tried to change the picture's format...didn't works... But the map format is Boom, I don't change them... this way I can make simple, but good maps. (I hope :D) 0 Share this post Link to post
phi108 Posted September 4, 2010 You left all the Doom2 resources in the wad file, so it's way too big. Delete all that stuff to bring it down to ~ 1 MB. 0 Share this post Link to post
Katamori Posted September 4, 2010 phi108 said:You left all the Doom2 resources in the wad file, so it's way too big. Delete all that stuff to bring it down to ~ 1 MB. I didn't want that... later these will be replaced, and I zipped the original file 0 Share this post Link to post
darkreaver Posted September 4, 2010 So you are gonna make it non-boom compitable just because of a titlepic? 0 Share this post Link to post
darkreaver Posted September 4, 2010 Also you need to add a couple of cyberdemons in that first map 0 Share this post Link to post