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Katamori

I need an original Doom 2 MAPINFO lump

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I know the MAPINFO lump editing about 80-90%, but I used 2 files: one lump for the sh*tty WAD called Killing Adventures, and one in my own WAD, but this file changed many times, so...


I started to work a new WAD, and I need a real, unchanged Doom 2 MAPINFO lump for rename levels. But I couldn't find this file...


oh, and important: I use my WAD on ZDoom

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clearepisodes
episode map01
{
	name = "Hell On Earth"
	key = "h"
}

defaultmap
{
	sucktime = 1
}

map MAP01 lookup "HUSTR_1"
{
	titlepatch = "CWILV00"
	next = "MAP02"
	secretnext = "MAP02"
	sky1 = "SKY1"
	cluster = 5
	par = 30
	music = "$MUSIC_RUNNIN"
}

map MAP02 lookup "HUSTR_2"
{
	titlepatch = "CWILV01"
	next = "MAP03"
	secretnext = "MAP03"
	sky1 = "SKY1"
	cluster = 5
	par = 90
	music = "$MUSIC_STALKS"
}

map MAP03 lookup "HUSTR_3"
{
	titlepatch = "CWILV02"
	next = "MAP04"
	secretnext = "MAP04"
	sky1 = "SKY1"
	cluster = 5
	par = 120
	music = "$MUSIC_COUNTD"
}

map MAP04 lookup "HUSTR_4"
{
	titlepatch = "CWILV03"
	next = "MAP05"
	secretnext = "MAP05"
	sky1 = "SKY1"
	cluster = 5
	par = 120
	music = "$MUSIC_BETWEE"
}

map MAP05 lookup "HUSTR_5"
{
	titlepatch = "CWILV04"
	next = "MAP06"
	secretnext = "MAP06"
	sky1 = "SKY1"
	cluster = 5
	par = 90
	music = "$MUSIC_DOOM"
}

map MAP06 lookup "HUSTR_6"
{
	titlepatch = "CWILV05"
	next = "MAP07"
	secretnext = "MAP07"
	sky1 = "SKY1"
	cluster = 5
	par = 150
	sucktime = 1
	music = "$MUSIC_THE_DA"
}

map MAP07 lookup "HUSTR_7"
{
	titlepatch = "CWILV06"
	next = "MAP08"
	secretnext = "MAP08"
	sky1 = "SKY1"
	cluster = 6
	par = 120
	map07special
	music = "$MUSIC_SHAWN"
}

map MAP08 lookup "HUSTR_8"
{
	titlepatch = "CWILV07"
	next = "MAP09"
	secretnext = "MAP09"
	sky1 = "SKY1"
	cluster = 6
	par = 120
	music = "$MUSIC_DDTBLU"
}

map MAP09 lookup "HUSTR_9"
{
	titlepatch = "CWILV08"
	next = "MAP10"
	secretnext = "MAP10"
	sky1 = "SKY1"
	cluster = 6
	par = 270
	music = "$MUSIC_IN_CIT"
}

map MAP10 lookup "HUSTR_10"
{
	titlepatch = "CWILV09"
	next = "MAP11"
	secretnext = "MAP11"
	sky1 = "SKY1"
	cluster = 6
	par = 90
	music = "$MUSIC_DEAD"
}

map MAP11 lookup "HUSTR_11"
{
	titlepatch = "CWILV10"
	next = "MAP12"
	secretnext = "MAP12"
	sky1 = "SKY1"
	cluster = 6
	par = 210
	music = "$MUSIC_STLKS2"
}

map MAP12 lookup "HUSTR_12"
{
	titlepatch = "CWILV11"
	next = "MAP13"
	secretnext = "MAP13"
	sky1 = "SKY2"
	cluster = 7
	par = 150
	music = "$MUSIC_THEDA2"
}

map MAP13 lookup "HUSTR_13"
{
	titlepatch = "CWILV12"
	next = "MAP14"
	secretnext = "MAP14"
	sky1 = "SKY2"
	cluster = 7
	par = 150
	music = "$MUSIC_DOOM2"
}

map MAP14 lookup "HUSTR_14"
{
	titlepatch = "CWILV13"
	next = "MAP15"
	secretnext = "MAP15"
	sky1 = "SKY2"
	cluster = 7
	par = 150
	music = "$MUSIC_DDTBL2"
}

map MAP15 lookup "HUSTR_15"
{
	titlepatch = "CWILV14"
	next = "MAP16"
	secretnext = "MAP31"
	sky1 = "SKY2"
	cluster = 7
	par = 210
	music = "$MUSIC_RUNNI2"
}

map MAP16 lookup "HUSTR_16"
{
	titlepatch = "CWILV15"
	next = "MAP17"
	secretnext = "MAP17"
	sky1 = "SKY2"
	cluster = 7
	par = 150
	music = "$MUSIC_DEAD2"
}

map MAP17 lookup "HUSTR_17"
{
	titlepatch = "CWILV16"
	next = "MAP18"
	secretnext = "MAP18"
	sky1 = "SKY2"
	cluster = 7
	par = 420
	music = "$MUSIC_STLKS3"
}

map MAP18 lookup "HUSTR_18"
{
	titlepatch = "CWILV17"
	next = "MAP19"
	secretnext = "MAP19"
	sky1 = "SKY2"
	cluster = 7
	par = 150
	music = "$MUSIC_ROMERO"
}

map MAP19 lookup "HUSTR_19"
{
	titlepatch = "CWILV18"
	next = "MAP20"
	secretnext = "MAP20"
	sky1 = "SKY2"
	cluster = 7
	par = 210
	music = "$MUSIC_SHAWN2"
}

map MAP20 lookup "HUSTR_20"
{
	titlepatch = "CWILV19"
	next = "MAP21"
	secretnext = "MAP21"
	sky1 = "SKY2"
	cluster = 7
	par = 150
	music = "$MUSIC_MESSAG"
}

map MAP21 lookup "HUSTR_21"
{
	titlepatch = "CWILV20"
	next = "MAP22"
	secretnext = "MAP22"
	sky1 = "SKY3"
	cluster = 8
	par = 240
	music = "$MUSIC_COUNT2"
}

map MAP22 lookup "HUSTR_22"
{
	titlepatch = "CWILV21"
	next = "MAP23"
	secretnext = "MAP23"
	sky1 = "SKY3"
	cluster = 8
	par = 150
	music = "$MUSIC_DDTBL3"
}

map MAP23 lookup "HUSTR_23"
{
	titlepatch = "CWILV22"
	next = "MAP24"
	secretnext = "MAP24"
	sky1 = "SKY3"
	cluster = 8
	par = 180
	music = "$MUSIC_AMPIE"
}

map MAP24 lookup "HUSTR_24"
{
	titlepatch = "CWILV23"
	next = "MAP25"
	secretnext = "MAP25"
	sky1 = "SKY3"
	cluster = 8
	par = 150
	music = "$MUSIC_THEDA3"
}

map MAP25 lookup "HUSTR_25"
{
	titlepatch = "CWILV24"
	next = "MAP26"
	secretnext = "MAP26"
	sky1 = "SKY3"
	cluster = 8
	par = 150
	music = "$MUSIC_ADRIAN"
}

map MAP26 lookup "HUSTR_26"
{
	titlepatch = "CWILV25"
	next = "MAP27"
	secretnext = "MAP27"
	sky1 = "SKY3"
	cluster = 8
	par = 300
	music = "$MUSIC_MESSG2"
}

map MAP27 lookup "HUSTR_27"
{
	titlepatch = "CWILV26"
	next = "MAP28"
	secretnext = "MAP28"
	sky1 = "SKY3"
	cluster = 8
	par = 330
	music = "$MUSIC_ROMER2"
}

map MAP28 lookup "HUSTR_28"
{
	titlepatch = "CWILV27"
	next = "MAP29"
	secretnext = "MAP29"
	sky1 = "SKY3"
	cluster = 8
	par = 420
	music = "$MUSIC_TENSE"
}

map MAP29 lookup "HUSTR_29"
{
	titlepatch = "CWILV28"
	next = "MAP30"
	secretnext = "MAP30"
	sky1 = "SKY3"
	cluster = 8
	par = 300
	music = "$MUSIC_SHAWN3"
}

map MAP30 lookup "HUSTR_30"
{
	titlepatch = "CWILV29"
	next = "EndGameC"
	secretnext = "EndGameC"
	sky1 = "SKY3"
	cluster = 8
	par = 180
	allowmonstertelefrags
	music = "$MUSIC_OPENIN"
}

map MAP31 lookup "HUSTR_31"
{
	titlepatch = "CWILV30"
	next = "MAP16"
	secretnext = "MAP32"
	sky1 = "SKY3"
	cluster = 9
	par = 120
	music = "$MUSIC_EVIL"
}

map MAP32 lookup "HUSTR_32"
{
	titlepatch = "CWILV31"
	next = "MAP16"
	secretnext = "MAP16"
	sky1 = "SKY3"
	cluster = 10
	par = 30
	music = "$MUSIC_ULTIMA"
}

// DOOM II first cluster (up thru level 6)

cluster 5
{
	flat = "$BGFLAT06"
	music = "$MUSIC_READ_M"
	exittext = lookup, "C1TEXT"

}

// DOOM II second cluster (up thru level 11)

cluster 6
{
	flat = "$BGFLAT11"
	music = "$MUSIC_READ_M"
	exittext = lookup, "C2TEXT"

}

// DOOM II third cluster (up thru level 20)

cluster 7
{
	flat = "$BGFLAT20"
	music = "$MUSIC_READ_M"
	exittext = lookup, "C3TEXT"
}

// DOOM II fourth cluster (up thru level 30)

cluster 8
{
	flat = "$BGFLAT30"
	music = "$MUSIC_READ_M"
	exittext = lookup, "C4TEXT"
}

// DOOM II fifth cluster (level 31)

cluster 9
{
	flat = "$BGFLAT15"
	music = "$MUSIC_READ_M"
	entertext = lookup, "C5TEXT"
}

// DOOM II sixth cluster (level 32)

cluster 10
{
	flat = "$BGFLAT31"
	music = "$MUSIC_READ_M"
	entertext = lookup, "C6TEXT"
}

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I think something other...




map MAP01 "PRISON BREAK"
next MAP02
sky1 SKY4 0
cluster 5
music D_RUNNIN

map MAP02 "LIVING SECTOR"
next MAP03
sky1 SKY1 0
cluster 5
music D_STALKS

map MAP03 "INDUSTRIAL DISTRICT"
next MAP04
sky1 SKY1 0
cluster 5
music D_COUNTD

map MAP04 "UAC LABS"
next MAP05
sky1 SKY1 0
cluster 5
music D_BETWEE

map MAP05 "CONTROLLING LEVEL"
next MAP06
sky1 SKY1 0
cluster 5
music D_DOOM

map MAP06 "THE HIDDEN VALLEY"
next MAP07
sky1 SKY1 0
cluster 5
music D_THE_DA

map MAP07 "METRO STRIKE"
next MAP08
sky1 SKY1 0
cluster 6
map07special
music D_SHAWN

map MAP08 "UAC MALL"
next MAP09
sky1 SKY1 0
cluster 6
music D_DDTBLU

map MAP09 "WELCOME TO ELECTROPOLIS"
next MAP10
sky1 SKY1 0
cluster 6
music D_IN_CIT

map MAP10 "RESEARCH COMPLEX"
next MAP11
sky1 SKY1 0
cluster 6
music D_DEAD

map MAP11 "FUSION PLANT"
next MAP12
sky1 SKY1 0
cluster 6
music D_STLKS2

map MAP12 "OUTLANDS"
next MAP13
sky1 SKY2 0
cluster 7
music D_THEDA2

map MAP13 "CONYOY FIGHT"
next MAP14
sky1 SKY2 0
cluster 7
music D_DOOM2

map MAP14 "STORAGE SYSTEM"
next MAP15
sky1 SKY2 0
cluster 7
music D_DDTBL2

map MAP15 "THE MOUNTAIN"
next MAP16
secretnext MAP31
sky1 SKY2 0
cluster 7
music D_RUNNI2

map MAP16 "THE RIVER"
next MAP17
sky1 SKY2 0
cluster 7
music D_DEAD2

map MAP17 "THE CAVE"
next MAP18
sky1 SKY2 0
cluster 7
music D_STLKS3

map MAP18 "TUNNELS"
next MAP19
sky1 SKY2 0
cluster 7
music D_ROMERO

map MAP19 "HIGH-TECH"
next MAP20
sky1 SKY2 0
cluster 7
music D_SHAWN2

map MAP20 "THE PORTAL"
next MAP21
sky1 SKY2 0
cluster 7
music D_MESSAG

map MAP21 "BEYOND THE GATE"
levelnum 21
next MAP22
sky1 SKY3 0
cluster 8
music D_COUNT2

map MAP22 "FALL"
next MAP23
sky1 SKY3 0
cluster 8
music D_DDTBL3

map MAP23 "HAUNTED"
next MAP24
sky1 SKY3 0
cluster 8
music D_AMPIE

map MAP24 "RUINS OF EVIL"
next MAP25
sky1 SKY3 0
cluster 8
music D_THEDA3

map MAP25 "FLOATING ISLAND"
next MAP26
sky1 SKY3 0
cluster 8
music D_ADRIAN

map MAP26 "FINAL JUDGEMENT"
next MAP27
sky1 SKY3 0
cluster 8
music D_MESSG2

map MAP27 "THE FLAMING BRIDGE"
next MAP28
sky1 SKY3 0
cluster 8
music D_ROMER2

map MAP28 "MAIN TEMPLE"
next MAP29
sky1 SKY3 0
cluster 8
music D_TENSE

map MAP29 "THE SHRINE"
next MAP30
sky1 SKY3 0
cluster 8
music D_SHAWN3

map MAP30 "SANCTUARY OF THE ORACLE"
next ENDGAMEC
secretnext ENDGAMEC
sky1 SKY3 0
cluster 8
music D_OPENIN

map MAP31 "WATER CITY"
next MAP16
secretnext MAP32
sky1 SKY4 0.2
cluster 9
music D_EVIL

map MAP32 "CREDITS"
next MAP16
sky1 SKY5 0
cluster 10
music D_ULTIMA

clusterdef 5
flat FLOOR0_6
music D_READ_M
exittext "You've sucessfully escaped from
UAC's secret station. No one would've
expected that they hid it right here, in
this canyon . . . when you get back to
the base, you must report this.


But that's still far from here, and you're
on a train, inside a container, awaiting
your arrival to the Civilian District.

"

clusterdef 6
flat FLAT20
music D_READ_M
exittext "Based on the intel you gathered,
it seems obvious that UAC brought these
monsters here as part of a secret
research project.

They must have brought them from the
Pyramid laboratory, in the Rocky
Mountains.You must search there too!

Anyway, the Civilian District, and the
fusion plant supplying the entire region
has been destroyed. The installation is
about to collapse, and your only chance
is to head through the outlands."

clusterdef 7
flat GATE4
music D_READ_M
exittext "The Pyramid has been overrun
by the monsters, seemingly out of
control. The control over the experiment
is lost. UAC probably can't control the
gate, which now stands open. It is
evident, that you are the one, who must
put an end to this new enemy threat.

You pass through the gate, and
everything darkens. When you regain
conciousness, a purple mist floats
in front of your eyes...and under you
is a huge island, and great stones
are floating around you in the air!

You do not know what is this place,
but you set off, to stop the aliens. . ."

clusterdef 8
flat FLOOR7_2
music D_READ_M
exittext "You won! The oracle is dead,
the main temple of the aliens are
in ruins, the forces of darkness
scattered, and the alien horde stopped
it's assault. The sanctuary trembles,
then collapses, and you make your
escape through a hidden teleport.
You regain your conciousness on Earth.

UAC's plans are in ruins, and the attack
against them has begun. The war will
last for a long time, but one thing
is for sure:

The world is saved!



Great work, Soldier!"


clusterdef 9
flat FLAT3
music D_READ_M
entertext "..."

clusterdef 10
flat RROCK19
music D_READ_M
entertext"..."





It is the MAPINFO lump, from my WAD. I need them, but in unhanged format

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Proposal for new keyword for MAPINFO ...
Unless it already has it :)

defaultsettings="doom2v19"

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