printz Posted September 3, 2010 I'd like to know of interesting megawads or single episodes featuring new monsters (possibly from realm667) and why not new weapons or items. I know of ZPack for now, but I'd like to know of more. I'm NOT looking for gameplay changers or bad attempts. 0 Share this post Link to post
kristus Posted September 3, 2010 printz said:I'm NOT looking for gameplay changers or bad attempts. New weapons and monsters are pretty serious game play changes. These are the ones I can think of off the bat. Strain Nimrod Scythe 2 Chegosh 1 and 2 Demon eclipse KDIZD Awakening (only one level though) 0 Share this post Link to post
[LeD]Jake Crusher Posted September 3, 2010 Well, since kristus have already said "Cheogsh 1 & 2", then I can only add Realm of Cheogsh. :) And maybe... erm, NeoDoom? 0 Share this post Link to post
Andrea Rovenski Posted September 3, 2010 Stronghold, and KDiZD are the only few I've played. 0 Share this post Link to post
Katamori Posted September 3, 2010 AEons of Death? You can play it with only level-replacement WADs... replace all monsters 0 Share this post Link to post
Grazza Posted September 3, 2010 The question seems a bit self-contradictory to me, unless you're looking for ones that change the sprites but not the behaviour. Here's a list that I made some years ago of wads that use dehacked to make at least a moderate amount of changes (not just to text or rates of fire, monsters' health and other such minor stuff; note that I didn't classify it according to changes to monsters as opposed to other stuff, but most of these alter the monsters in some way): aliens tc (various versions/filenames) allhell anubis aotw arctic (and other wolfendoom wads) ars_sml (a virtual exhibition) batman biotech bloody (silly, over-the-top, changes) cyber110 d2flies dakills deus (ex machina) doomball egypt hacx hostage3 house1 hyena mordeth newbreed osiris real sci2 smb (very weird indeed) sr388b1 (variable quality maps; moderate amount of dehacked changes) strain thegate tmall wotdoom3 zombies 0 Share this post Link to post
printz Posted September 3, 2010 Grazza said:The question seems a bit self-contradictory to me, unless you're looking for ones that change the sprites but not the behaviour.I meant wads that keep the Doom look, while adding new monsters and stuff. Not redefine gameplay completely; rather keep the same old roster + new material. I'm especially interested in wads making good use of the realm667 bestiary monsters. Lots of the mentioned wads above look like files I've heard about and should really have given a try till now but I haven't, btw. 0 Share this post Link to post
fullmetalvaran33 Posted September 4, 2010 Um, ZPack ain't bad. Thunderpeak is fantastic. Er, well, it is part of ZPack, but if you just want to try this separately, you can. And I have to mention Unloved. It's more like the lovechild of Silent Hill and Doom, but it's so delightfully creepy and challenging, and the music is so eerie, I can't help but recommend it. And it has some new monsters, too :). 0 Share this post Link to post
scalliano Posted September 6, 2010 Have to mention Titan 1 and 2 again. 0 Share this post Link to post
Nems Posted September 6, 2010 Katamori said:AEons of Death? No. EDIT: Your mileage may vary, but I liked Tormentor's Ultimate Torment & Torture. 0 Share this post Link to post
Spleen Posted September 6, 2010 kristus said:Scythe 2 And its lesser-known brother, Scythe X! 0 Share this post Link to post
40oz Posted September 6, 2010 Carnevil's "Wart" series features a few maps with skulltag items and monsters. http://www.doomworld.com/idgames/index.php?id=12201 http://www.doomworld.com/idgames/index.php?id=12223 http://www.doomworld.com/idgames/index.php?id=12437 http://www.doomworld.com/idgames/index.php?id=15266 0 Share this post Link to post
fullmetalvaran33 Posted September 6, 2010 Spleen said:And its lesser-known brother, Scythe X! Scythe X is totally right up your alley, I agree :D 0 Share this post Link to post
High Flyin' Ryan Posted September 6, 2010 I put out a wad earlier this year with new monsters and was meant to keep the original Doom feel. http://www.doomworld.com/idgames/index.php?id=16074 I'm working on a sequel which will be a huge improvement to my mapping skills. 0 Share this post Link to post