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SonicIce

Why does my interpic tile?

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Try as I may

- bigger than 320x200
- smaller than 320x200
- non-power-of-2
- bmp
- png
- zdoom, gzdoom, skulltag

it always comes out properly rendered. So it's not the port engine.

That leaves three possibilities:
1. your game installation.
2. the image itself, although I cannot see how.
3. your videocard.

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This certainly doesn't help you any, but for being in the Doom palette, that interpic is amazing.

I do have an idea though: does the INTERPIC lump fall between any lump markers? Could MAPINFO have any bearing in this problem?

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EarthQuake said:

I do have an idea though: does the INTERPIC lump fall between any lump markers?



That would be it. If an in-game texture is used for the interpic it's supposed to be tiled (like Heretic's flat background.)

Put it outside any map markers and it should behave as expected.

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thanks for the replies. do you mean move it out from between PP markers? that didn't work. i moved it to the beginning and end of the list in xwe and still didn't work.

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If you were using XWE, it probably added it to the PNAMES and TEXTURE1 lump. Could that pose a problem too? Also I was unaware of the ability to apply textures to an intermission pic. However I don't find it particularly very useful.

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40oz said:

Also I was unaware of the ability to apply textures to an intermission pic. However I don't find it particularly very useful.


You may not but since for flats it's a Heretic feature some rules have to be defined where tiling starts and fullscreen ends. Saying it tiles for in-game textures seemed like the most logical choice.

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Kappes Buur said:

- smaller than 320x200

I suppose this one is the most likely explanation.

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