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Marnetmar

How does one make a shootable switch in DB2?

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Doom format: use an S1 or SR type.
Hexen format: choose "impact" in the activation type drop-down menu.
UDMF: same as Hexen format.

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Gez said:

Doom format: use an S1 or SR type.
Hexen format: choose "impact" in the activation type drop-down menu.
UDMF: same as Hexen format.

What?

First: use a G1 or GR type.
Second: to be more clear, it's about projectile and hitscan impact, not player bump.

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Oh right. G for "gun", not S for "shoot". I always confuse S and G.

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Gez said:

Oh right. G for "gun", not S for "shoot". I always confuse S and G.


Actually S is for Switch, not shoot.

Also, with zdoom type ports the Rocket Launcher works for Gun activations as well. Not sure about plasma weapons though.

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printz said:

What?

First: use a G1 or GR type.
Second: to be more clear, it's about projectile and hitscan impact, not player bump.


Oh, I didn't see the G option. Thanks!

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hawkwind said:

Actually S is for Switch, not shoot.

Also, with zdoom type ports the Rocket Launcher works for Gun activations as well. Not sure about plasma weapons though.


All weapons will work.

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