Fuzzball Posted September 26, 2010 Which map format are you working with? EDIT: Beaten :P 0 Share this post Link to post
Gez Posted September 26, 2010 Doom format: use an S1 or SR type. Hexen format: choose "impact" in the activation type drop-down menu. UDMF: same as Hexen format. 0 Share this post Link to post
esselfortium Posted September 26, 2010 Boom format: Use a generalized special and set the shootable activation type. 0 Share this post Link to post
printz Posted September 26, 2010 Gez said:Doom format: use an S1 or SR type. Hexen format: choose "impact" in the activation type drop-down menu. UDMF: same as Hexen format. What? First: use a G1 or GR type. Second: to be more clear, it's about projectile and hitscan impact, not player bump. 0 Share this post Link to post
Gez Posted September 26, 2010 Oh right. G for "gun", not S for "shoot". I always confuse S and G. 0 Share this post Link to post
hawkwind Posted September 26, 2010 Gez said:Oh right. G for "gun", not S for "shoot". I always confuse S and G. Actually S is for Switch, not shoot. Also, with zdoom type ports the Rocket Launcher works for Gun activations as well. Not sure about plasma weapons though. 0 Share this post Link to post
Marnetmar Posted September 26, 2010 printz said:What? First: use a G1 or GR type. Second: to be more clear, it's about projectile and hitscan impact, not player bump. Oh, I didn't see the G option. Thanks! 0 Share this post Link to post
darkreaver Posted September 27, 2010 hawkwind said:Actually S is for Switch, not shoot. Also, with zdoom type ports the Rocket Launcher works for Gun activations as well. Not sure about plasma weapons though. All weapons will work. 0 Share this post Link to post
DemilinX Posted September 27, 2010 You want action 46 or 47 (linedef action properties) depending on the particular effect I believe. 0 Share this post Link to post