Brewtal_Legend Posted October 2, 2010 I was wondering if anyone out there plays with a gamepad and if so, what type of gamepad and configuration do you use? I'm a trackball and keyboard player, but no longer have a comfortable desk/chair setup to play comfortably so I figured I'd give it a try with a gamepad. I have a logitech dual action and use gzdoom. I was thinking about picking up a logitech f310, but not sure if the differences between it and the dual action are really that noticable. .Anyone try it? 0 Share this post Link to post
Doom_user Posted October 2, 2010 This is the configuration I use with my Logitech Precision gamepad. Top of controller Front left shoulder button-strafe left Front right shoulder button-strafe right Back left shoulder button-Shotgun/SSG Back right shoulder button-Chaingun Left side of controller D-pad up-move forward D-pad left-turn left D-pad right-turn right D-pad down-move backward Center of controller Left button-Rocket Launcher Right button-Plasma Rifle Right side of controller Top button-BFG left button-fire weapon right button-use (open) bottom button-run 0 Share this post Link to post
Technician Posted October 2, 2010 I have he Logitech Precision pad. I found it quite adiquit until I've started N64 and PSX emulation. 0 Share this post Link to post
Brewtal_Legend Posted October 2, 2010 looks like it would work pretty well. Although, I was planning on using mouse look with the analog stick which would change the use of the main 4 buttons. I would have to rely on the shoulder triggers for the most important commands. Is there anywhere that shows the controller setup for a ps2 version of doom or quake? The logitech dual action seems to be closest to ps2 controllers. 0 Share this post Link to post
phi108 Posted October 2, 2010 The Xbox/360 versions of Doom use the usual Halo/Doom 3 FPS setup, left joystick for moving, right for aiming, right trigger for shooting, other buttons for action and cycling weapons. I use this setup with my gamepad, with a quicksave button. It would work much better if my gamepad (Saitek p990) had less obvious deadzones that screw up smooth control. 0 Share this post Link to post
BilboHicks Posted October 3, 2010 Using a 360 controller with Pinnacle Game Profiler keymapper & mouse emulator. So not a pure joystick setup. Have the left analog mapped to mouse, right analog to movement. Shoulder buttons to weapon rotation, and d-pad mapped to other functions supported by zdoom based engines like inventory rotation. Other buttons used for auto-map & use etc. It works real well. 0 Share this post Link to post
ReFracture Posted October 3, 2010 I use a ps3 controller with drivers that force it to be detected as a 360 controller. ZDoom and it's variants have by far the best controller support, which allows you to literally bind every button and axis to do whatever you want (though if you want to bind individual weapons to certain buttons like I do you have to modify the .ini manually..) 0 Share this post Link to post
Jodwin Posted October 3, 2010 Left analog: Movement Right analog: Turning (no free look) Left upper shoulder button: Walk (always run on) Right upper shoulder button: Shoot Lower shoulder buttons: Toggle weapons Left-button on right: User Up-button on right: Automap Down-button on right: Jump Right-button on right: Not used 0 Share this post Link to post
40oz Posted October 3, 2010 I'm considering getting a gamepad (or many) because I feel like they would be better suited for Doom's few necessary controls than an entire keyboard, but I'm afraid that if I buy one I may not enjoy the results. I don't have a lot of experience with using joysticks with computer games since the 90's but of that experience I recall having buttons that had to be mashed to do something or joysticks that were not sensitive or not sensitive enough or other things that weren't very responsive. Also I'm not interested in paying a ton of money for confidence that it will work the way I want it to. 0 Share this post Link to post
Per-Scan Posted October 3, 2010 I sometimes play with a 360 controller and (G)ZDoom in the living room on the big telly. The controls are incredibly smooth and responsive including the analogue movement. It is really surprising just how good the controller support is in these ports. Just plug and play... even the buttons are set up automatically in a playable configuration. I have, however, tweaked the settings to my own tastes: Left stick: Movement & Strafe Right stick: Turning & Looking Right stick button: Centre View - pretty handy in the heat of battle! Shoulder buttons: Weapon up & down Triggers: Right=Fire & Left Alt Fire/Reload Dpad up: Automap Dpad left/right: Inventory previous/next Dpad down: Use inventory item Face buttons are: Use, crouch, jump and one left over for various WADs Select button: Pause Start: Main Menu Perfect set-up for me. It's the closest to an intuitive config I've found. :) 0 Share this post Link to post
Brewtal_Legend Posted October 4, 2010 I wonder what ever happened to this? Looks like it would be prefect. http://www.trackballer.com/2007/01/21/paradox-controller-available-for-pre-order/ http://gear.ign.com/articles/775/775120p1.html Or one of these with a wii style nunchuck joystick in the other hand. http://www.amazon.com/One-Finger-Mouse-USB-Black/dp/B000BSLTIS http://www.kaboodle.com/reviews/usb-4d-finger-mouse-with-trackball-black 0 Share this post Link to post
Per-Scan Posted October 4, 2010 Personally, if there was a Wii nuchuck adapter for the PC I'd ditch the keyboard right now. Nunchuck and mouse (one finger or other wise seems like the perfect PC FPS set up there could be. Full analogue movement in all direction while not tethered to a desktop sounds great to me. :) 0 Share this post Link to post
wildweasel Posted October 4, 2010 I occasionally play using a Dual Shock 2 controller (via Super Joy Box USB adapter) when I'm on my laptop, as I'm better on a gamepad than I am with a trackpad. Control scheme is a combination of Call of Duty and Timesplitters. 0 Share this post Link to post
Brewtal_Legend Posted October 4, 2010 Think I'm going to play around with the dual action gamepad tomorrow. Anyone know where there is somewhere that explains how to setup the gamepad in gzdoom? x,y,and z axis and stuff like that. What is the z axis? Also, some of the buttons didn't want to map when I tried last time. Like the top shoulder buttons. I think I'm going to use the right analog for mouselook but make the up and down pitch less sensitive. Use the analog button for centerview. Use the left trigger for forward movement, up on the d-pad for back peddle, left and right on the d-pad for straffing, and down on the d-pad will either be jump or use. Probably use the shoulder buttons for weapon switching. Then use one of the four main buttons for automap and maybe a walk button. Or maybe the analog button would be good for walk? p.s. on a similar side note, using a logitech precision gamepad in combination with xpadder works very well for playing DoomRL with a gamepad instead of keyboard. Probably the only roguelike game with so few commands that you can map them to a gamepad. 0 Share this post Link to post
Per-Scan Posted October 4, 2010 All the settings are in the controller menu. The Z axis (as far as I know!) is the trigger buttons on a controller - one trigger is positive the other is negative. I'm not entirely sure as, as I said, the 360 controller is pretty much plug and play - the triggers are recognised as such...same for a PS2 controller through the Super Joy Box. :) All in all, configuration is pretty easy. 0 Share this post Link to post
Jodwin Posted October 4, 2010 Brewtal_Legend said:Anyone know where there is somewhere that explains how to setup the gamepad in gzdoom? x,y,and z axis and stuff like that. What is the z axis? X and Y are for the right analog stick, the other two for the left stick. 0 Share this post Link to post
Brewtal_Legend Posted October 8, 2010 the latest version of gzdoom doesn't seem to want to let me map the d-pad to any of the controls. How would I do this? 0 Share this post Link to post
StevieWolfe Posted October 9, 2010 Brewtal_Legend said:http://www.trackballer.com/2007/01/21/paradox-controller-available-for-pre-order/ It looks like it has a teratoma growing out of it O_o 0 Share this post Link to post