Renegade158 Posted October 4, 2010 I've been working on a WAD and when I test map01 and finish it and it goes to map02 it says that there is no Player 1 start. I do have a player 1 start and when I test map02 it works fine. All the Thing settings are correct. Has anyone had this problem, and/or knows how to fix it? I can't find any reason why it wouldnt work. I'm using DoomBuilder 2. 0 Share this post Link to post
Marnetmar Posted October 4, 2010 Perhaps you accidentally placed a multiplayer start there. 0 Share this post Link to post
Renegade158 Posted October 4, 2010 Thanks for the suggestion, but no. There is no DM starts at all. As I said when I test the map it works fine, just not when I go into the map from map01. 0 Share this post Link to post
Marnetmar Posted October 4, 2010 Renegade158 said:Thanks for the suggestion, but no. There is no DM starts at all. As I said when I test the map it works fine, just not when I go into the map from map01. That's odd. Have you been screwing with data lumps by any chance? 0 Share this post Link to post
Renegade158 Posted October 4, 2010 Yeah, i've loaded some up with XWE from WhackED. 0 Share this post Link to post
Kappes Buur Posted October 4, 2010 [edited] As it turns out, it was my own fault, that the map did not run, as pointed out by Renegade158. 0 Share this post Link to post
Renegade158 Posted October 4, 2010 I deleted the Lump and it still doesnt work. 0 Share this post Link to post
Renegade158 Posted October 4, 2010 Kappes Buur said:That happened to me once. This is the map layout and that was the result the player 1 start can be seen in the upper left corner. Your player one start as an argument though? 0 Share this post Link to post
Kappes Buur Posted October 4, 2010 Renegade158 said:Your player one start has an argument though? I never noticed that before. The map now loads properly. Thanks for pointing that out. 0 Share this post Link to post
EarthQuake Posted October 4, 2010 Edit: well fuck, disregard then. :D That's the only thing that stuck out to me, too. It looks like the map was generated using that terrain generator tool. A wild guess, but perhaps the tag on your player is somehow making it affected by the slopes things? Also, I do know that older engines could have strange blockmap issues if the map was too large, but this is GZDoom and the map doesn't seem to be that large. In older versions of ZDaemon for example, if the player was outside the valid maximum blockmap space, the player start sometimes wouldn't register as existing (this made the "no camera" bug crop up when a player start was indeed there). Trying moving it to around the center of the map perhaps. 0 Share this post Link to post
Kappes Buur Posted October 4, 2010 EarthQuake said:It looks like the map was generated using that terrain generator tool. A wild guess, but perhaps the tag on your player is somehow making it affected by the slopes things? Pretty good for a wild guess :-) Renegade158 said:I deleted the Lump and it still doesnt work. If you are using DB2, run the map analyzer (F4). Perhaps, it can come up with something. 0 Share this post Link to post
Renegade158 Posted October 4, 2010 Kappes Buur said:If you are using DB2, run the map analyzer (F4). Perhaps, it can come up with something. A bunch of things about missing textures, but nothing about anything else. If it's important I have a player 2 start as well... 0 Share this post Link to post
Bloodshedder Posted October 4, 2010 Check the difficulty settings for the player start thing. 0 Share this post Link to post
Joshy Posted October 4, 2010 Renegade158 said:Thats all correct too. :/ Then it would be a better idea if you uploaded your WAD so people can have a better idea of what's exactly wrong. 0 Share this post Link to post
Renegade158 Posted October 4, 2010 I would but to be honest I wouldnt know where to upload it to. Doesnt matter, i'll figure it out. Thanks anyway guys. :) 0 Share this post Link to post
Gez Posted October 4, 2010 If it is in UDMF or Hexen format, check that the player start's args and tid are zero. 0 Share this post Link to post
GreyGhost Posted October 4, 2010 Renegade158 said:I would but to be honest I wouldnt know where to upload it to. For Doom-related files - try this place 0 Share this post Link to post
Sigvatr Posted October 5, 2010 The most common cause of this problem is accidentally making the spawn point exclusive to a particular difficulty setting(s). 0 Share this post Link to post
TimeOfDeath Posted October 5, 2010 But, player starts aren't affected by difficulty settings, right? And even if they were, that would mean he couldn't play map02 at all (his problem is that he can't play map02 after he exits map01, but he can play map02 if he warps to it). What exit action + settings did you use for map01? 0 Share this post Link to post
sirjuddington Posted October 5, 2010 Is the map in hexen format? You might have accidentally set the first arg of the exit line in map01 to something other than 0 (or whatever the player start's TID is in map02) http://zdoom.org/wiki/Exit_Normal 0 Share this post Link to post
Renegade158 Posted October 5, 2010 yay it works! I had the Postion set as one instead of 0. Thanks, Slayer. Thanks to everyone else too :) 0 Share this post Link to post
hurricane hoatzine Posted January 18, 2020 I need help for map03 it keep saying No Player one start I needĀ helpĀ 0 Share this post Link to post