Katamori Posted October 9, 2010 I make a megaWAD with Boom format levels. I plan a level called "The Storm", which is a dark forest in the middle of an acid rain. But I don't know, how to make rain or rain-like effects? Because I don't want to add anything new. Could you help me? 0 Share this post Link to post
Gez Posted October 9, 2010 Katamori said:But I don't know, how to make rain or rain-like effects? Because I don't want to add anything new. You can't. The end. Okay, you could imagine something with dehacked and custom sprites so that you have "falling rain" things that you can spam all over the map. 0 Share this post Link to post
Katamori Posted October 9, 2010 I know, I saw falling raindrops in Thomas van der Velden's Revolution!, but I don't want to steal that I think, my problem it's not impossible 0 Share this post Link to post
Xtroose Posted October 9, 2010 You could also use the N_WDRP texture from Nick Baker's NiGHTMARE texture WAD 2 as a midtexture in your map - similar to MAP99 in Crucified Dreams that used the falling snow texture. EDIT: Just noticed NMTEXT2.WAD does not include the ANIMATED lump. You can use Espi's Boom Animation Manager to create it. 0 Share this post Link to post
Xtroose Posted October 10, 2010 I was a bit bored so I created an example wad with new rain textures (N_WDRP rain drops were just too big), without the splashes, so that they can be used similarly to Crucified Dreams MAP99 snow. ANIMATED lump is included. I also added a 32% translucency effect to the linedefs (using a TRANMAP lump), so that it looks more like proper rain. [DOWNLOAD] 0 Share this post Link to post
phi108 Posted October 10, 2010 I was gonna point out the rain textures in TVR, but the above examples may cover the same thing. I often curse my familiarity with the doom engine, I see these things, and think "Hey, some transparent textures wioth raindrops on them" instead of thinking "neat, rain in Doom!" 0 Share this post Link to post
40oz Posted October 10, 2010 Katamori said:I know, I saw falling raindrops in Thomas van der Velden's Revolution!, but I don't want to steal that There is only a handful of wads that actually borrowed that idea. I don't think it would be anywhere near overused if you did it as well. 0 Share this post Link to post
Katamori Posted October 10, 2010 thanks the answers, but as I wrote, I don't want to use any new textures, Doom 2 textures only 0 Share this post Link to post
Xtroose Posted October 10, 2010 Then it will be impossible to create a convincing rain effect. Why do you limit yourself to Doom 2 textures only? It is just a couple of 128 × 32 pixel patches and a couple of additional lumps so file size is really not an issue. My advice would be to either do it properly (new sprites or textures - whichever you prefer) or to just forget about it (which would be a shame because it is a good idea). 0 Share this post Link to post
Katamori Posted October 10, 2010 Xtroose said:Why do you limit yourself to Doom 2 textures only? I want to improve my mapping ability to become a good (and maybe famous) mapper. (here's my work: http://www.doomworld.com/vb/showthread.php?threadid=52653) 0 Share this post Link to post
Alter Posted October 10, 2010 Katamori said:I want to improve my mapping ability to become a good (and maybe famous) mapper. (here's my work: http://www.doomworld.com/vb/showthread.php?threadid=52653) I hate to say it but limiting yourself will DO NO good when you can add something that has a reason to exist and has an use. Whether it is aesthetics or gameplay. Don't be so close-minded. 0 Share this post Link to post
40oz Posted October 10, 2010 I disagree, I think it's a valuable exercise to create limitations for yourself. However, in this scenario where you want to have rain using resources strictly from a game that never featured rain.. tough luck. 0 Share this post Link to post
phi108 Posted October 10, 2010 Could the TEXTUREx lump put together health vials for huge raindrops in a texture? I'm not sure of other sprites or patches that would be the correct size. But yeah, if you want to put rain effects in your map, just add in some new textures, it's not going to keep you from improving you mapping. 0 Share this post Link to post
40oz Posted October 10, 2010 My best suggestion is to do whatever you can to leave the map's features to the imagination. I'm not really sure the best way to hint to the player that it is raining outside other than to make the outdoors dark and/or apply the sector effect 17 (Light flickers randomly) to all the sectors that have sky for a ceiling to feel like lightning. You would have to merge or join a lot of sectors so that the lightning effects coincide with each other though. 0 Share this post Link to post
Katamori Posted October 10, 2010 Thanks, guys I maybe put new textures, but firstly I'll try this lightning idea 0 Share this post Link to post