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Hello, I've just finished the part 1 of my new zdoom project: "A man alone":
http:\\patrickswads.altervista.org/crypt/manalone.wad

This wad is needed for a few textures and flats:
http:\\patrickswads.altervista.org/crypt/resource.wad

These are some screens:


http:\\patrickswads.altervista.org/crypt/shot01.png
http:\\patrickswads.altervista.org/crypt/shot02.png
http:\\patrickswads.altervista.org/crypt/shot03.png
http:\\patrickswads.altervista.org/crypt/shot04.png
http:\\patrickswads.altervista.org/crypt/shot05.png
http:\\patrickswads.altervista.org/crypt/shot06.png
http:\\patrickswads.altervista.org/crypt/shot07.png

Thare are two levels of difficulty: easy and medium/hard. In easy mode the traps are less lethal, some monsters are missing, and ammunition and powerups are more abundant.


Any comment is welcome.

John

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I haven't been playing it for all that long and I've already found a few errors. First of all, the wad seems to use textures from another source that wasn't provided alongside it, so some textures and flats show up as grey and white checkers, which is ZDoom's way of telling you that the texture is missing. Second, after getting the blue key and heading back, there's a room with a Baron on the other side of a pool of slime, where you can fall into an inescapable damaging pit with untextured walls.

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Solarn said:

Second, after getting the blue key and heading back, there's a room with a Baron on the other side of a pool of slime, where you can fall into an inescapable damaging pit with untextured walls.

That's no bug, it's a deadly illusio-pit.

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Played through some of it.

There were minor misalignment issues and texture choices, but the main problem was it being cramped. I mean, in the beginning, where you fight your first revenant, it goes smoothly. After, you travel up some stairs with weird textures, and 2 revenants ambush you. No matter how good you are, you CANNOT survive that on your first play.

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Playing through the map...I could tell just from the screenshots that this would be a cramped level, and sure enough it is. This makes the gameplay rather uncomfortable; it's nice to give the player some capacity for sideways movement, and there's not a lot of that here. The texturing isn't bad but there's a lot of alignment problems that could be fixed rather easily. So far, ammo and health seem to be reasonably balanced. I'll keep at it...

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Solarn said:

First of all, the wad seems to use textures from another source that wasn't provided alongside it, so some textures and flats show up as grey and white checkers, walls.


You're right. I've added the resource.wad link above.

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lawa001 said:

Played through some of it.

There were minor misalignment issues and texture choices, but the main problem was it being cramped. I mean, in the beginning, where you fight your first revenant, it goes smoothly. After, you travel up some stairs with weird textures, and 2 revenants ambush you. No matter how good you are, you CANNOT survive that on your first play.


Ok, this kind of problem has been pointed out several times, and does affect all my maps ... :-) The fact is that I take fun to repeatedly face the same ambush or difficult passage, till I am successfull with it. For example, if you stay aside the wall before entering the first hexagonal room, you can avoid the attacks of the lower revenant. It's difficult, but not impossible. While testing my map I die many times. When I feel that this part of the map becomes to be really frustrating, than I add some powerups, or remove some monsters. On the other side, I've played may maps in which it's virtually impossible not to die ... and I liked them very much!

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Solarn said:

Second, after getting the blue key and heading back, there's a room with a Baron on the other side of a pool of slime, where you can fall into an inescapable damaging pit with untextured walls.


In the corner of the room there is a square grey teleport. I remember I've tested it, but I'll check again.

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Torn said:

Why is this wad Zdoom? (no I haven't downloaded it)


Only for the need of some scripting in the last room, where I need that the pillars open only after you've activated the switch which lowers the Cyberdemon wall. So I had to use a script which checks if you've already activated the switch or not.

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johnfulgor said:

Ok, this kind of problem has been pointed out several times, and does affect all my maps ... :-) The fact is that I take fun to repeatedly face the same ambush or difficult passage, till I am successfull with it. For example, if you stay aside the wall before entering the first hexagonal room, you can avoid the attacks of the lower revenant. It's difficult, but not impossible. While testing my map I die many times. When I feel that this part of the map becomes to be really frustrating, than I add some powerups, or remove some monsters. On the other side, I've played may maps in which it's virtually impossible not to die ... and I liked them very much!


I don't save every 10 seconds, so I had to play with Multiplayer mode on.

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A chaingunner appeared from a door behind me, i died. i retied, walked backwards at that part and killed the chaingunner. then 17 seconds later a revenant appeared behind me, and i died. then i quit the game and deleted the files. i hate that style of gameplay.

NT

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johnfulgor said:

In the corner of the room there is a square grey teleport. I remember I've tested it, but I'll check again.

Yes, but if you fall down on the farthest side from the teleport, there's an untextured wall between you and it, that's what I was talking about.

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NaturalTvventy said:

A chaingunner appeared from a door behind me, i died. i retied, walked backwards at that part and killed the chaingunner. then 17 seconds later a revenant appeared behind me, and i died. then i quit the game and deleted the files. i hate that style of gameplay.

NT


Ok... maybe I've found the solution: I will delete the "lethal" mobs in easy mode, so to gain (I hope) a larger number of players.
Thank you for your help!

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Sigvatr said:

The term "a man alone" invokes imagery of... masturbation.


A man alone against the evil of the world. I like Doom because in some way the battle of the doomguy is similar to that we fight every day. Alone in an odd, strange world, in which somothing went wrong.

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walter confalonieri said:

not bad, maybe too 1994-ish for the modern stardards, but not bad overall...


What do you mean by modern standards? More details? Dynamic lights?

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