gemini09 Posted October 11, 2010 Hi I'm wondering if you can have WR lines that trigger only when the player is at the desired floor, in a multi-story environment. I haven't found anything and I doubt it's possible but you never know. Perhaps someone here has a trick to get around this quirk? 0 Share this post Link to post
printz Posted October 11, 2010 Multistory? Classic Doom? If it's GZDoom and it's using 3d floors, you can put the action in an ACS script and condition it with a height check function. 0 Share this post Link to post
gemini09 Posted October 11, 2010 There's nothing ACS can't do! Too bad it's like an entirely different tool to work with on top of actually building the map ;) Thanks. I'll look into it. 0 Share this post Link to post
Gez Posted October 11, 2010 gemini09 said:There's nothing ACS can't do! Actually, it is very limited. Which is why developers are looking into better script engines (e.g. ZDoom's long-awaited DoomScript or Eternity's planned Aeon). 0 Share this post Link to post
printz Posted October 11, 2010 Jodwin said:You could also use conveyor belts... Yeah but having to check the height by using conveyor belts means lots of conditioning that makes it cumbersome. 0 Share this post Link to post
Jodwin Posted October 11, 2010 printz said:Yeah but having to check the height by using conveyor belts means lots of conditioning that makes it cumbersome. Not really, especially if you can't jump off the bridge. Just have one extra door blocking the voodoo doll and open it when player gets to the bridge (if it's a bridge connecting two rooms then just add lines that open the door in the ends of the bridge, etc), and if you can jump down, at the same place where you have the bridge-lowering lines add lines that close the door in the conveyor belt. 0 Share this post Link to post
gemini09 Posted October 11, 2010 Gez said:Actually, it is very limited. Which is why developers are looking into better script engines (e.g. ZDoom's long-awaited DoomScript or Eternity's planned Aeon). Hope it's brain-dead easy to work with. Preferably with a GUI :) 0 Share this post Link to post
TimeOfDeath Posted October 12, 2010 You could probably do this in vanilla, but it sounds like your multi-story map is with 3d floors? 0 Share this post Link to post
EarthQuake Posted October 12, 2010 Can you use "actor touches floor" sector things in the 3D floor control sectors or something? 0 Share this post Link to post
TimeOfDeath Posted October 12, 2010 It'd be easier for people to help if you posted the map or a screenshot. Here's an idea for vanilla: vanstair.zip 0 Share this post Link to post
gemini09 Posted October 12, 2010 It's GZDoom. EarthQuake said:Can you use "actor touches floor" sector things in the 3D floor control sectors or something? Yeah, good idea :) I could have a unique sector surround the WR line on the bottom floor, and another unique sector surround another WR line on the next floor. Perhaps that will work. But I wonder if "actor touches floor" property can be transferred to 3D floors, though. I'll find out tonight!... 0 Share this post Link to post