Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

What source ports could run The Sky May Be?

Recommended Posts

I used Skulltag for everything before, but this time it tells me that I'm not allowed to use "shareware" WADs on Skulltag. I downloaded the WAD from http://www.it-he.org/doom.htm#smb I'm not even sure I installed it right. I extracted it and it gave me a bunch of texts, .exe's, and 2 .wad files. One is titled SKYMAYBE and the other is SMB417. How do I get this running and what source port will I have to use to run it?

Share this post

Link to post

If you "installed" it, then you've done it wrong. I'm assuming that you're perfectly aware of the -file command-line parameter, so I'll just leave it that generally speaking you never need to "install" WADs anymore. It used to be that certain resources like flats and sprites had to be merged with a registered IWAD back in the days of vanilla Doom; newer sourceports generally don't need that to happen, with the notable exception of Chocolate Doom.

Share this post

Link to post
Fisk said:

with the notable exception of Chocolate Doom.

For which you can use the -merge command in place of -file to emulate said behavior. :)

Share this post

Link to post

ZDoom and GZDoom work well enough with it, though it's recommended to disable jump, crouch, and vertical mouse aim, but that's obvious enough.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now