General Rainbow Bacon Posted October 18, 2010 Think you know all the classic Doom maps by heart. Well, we'll see. I am going to change, add, remove things from classic Doom maps, and let you all guess what I did from looking at a screen-shot. Here's the first one, hopefully not too hard. Try to use your memory, but if you absolutely have to open Doom to see, go ahead. The first one is from e1m1 and has four changes: Uploaded with ImageShack.us By the way, I encourage anyone to join in and post picture to guess on. 0 Share this post Link to post
Guest Posted October 18, 2010 My first guess would be that you are playing in GL mode, but I guess that's not the sort of answer you are going for here o_0 0 Share this post Link to post
Jimmy Posted October 18, 2010 The STARTANs look out of place. I think you've changed the step texture. That dead (non-gibbed) marine wasn't there before. Those armor bonuses (I think) should be clips. 0 Share this post Link to post
Vermil Posted October 18, 2010 The body has been moved. There is a brown block added on the very left edge. The barrel has moved slightly right. 0 Share this post Link to post
GreyGhost Posted October 18, 2010 The column texture alignment is messed up and there's a hint of another column on the left edge of the picture. 0 Share this post Link to post
Marnetmar Posted October 18, 2010 The brightness has been increased, the body's been removed and another column was added. 0 Share this post Link to post
General Rainbow Bacon Posted October 18, 2010 Good job Vermil, you got 3 of the 5. I didn't remove anything, change the brightness, or screw with the texture alignment. The armor bonuses are where they are supposed to be. EDIT: There actually five things I did, I forgot. Yes, I did move that non-gibbed marine. There's one last thing that I did, it's kinda hard to see. 0 Share this post Link to post
Marnetmar Posted October 18, 2010 You removed the dead body that was against the wall. 0 Share this post Link to post
PRIMEVAL Posted October 18, 2010 I see some brown texture on the far left edge. I don't know if that's just a 'glitch' in the screenshot or it's something else. 0 Share this post Link to post
General Rainbow Bacon Posted October 18, 2010 @Marnetmar: I just moved a few spaces nearer to where I took the shot. @PRIMEVAL: That little piece of texture is one of the changes. Good job. Okay guys. I'm gonna make a new one now. You all seemed to miss the extra clip in the hallway going out of the room. 0 Share this post Link to post
Jimmy Posted October 18, 2010 DoomHero85 said:You all seemed to miss the extra clip in the hallway going out of the room. I'd never have noticed it if you hadn't mentioned it. It's practically invisible. In future, please take these as PNGs. Not JPGs. ;P 0 Share this post Link to post
General Rainbow Bacon Posted October 18, 2010 Uploaded with ImageShack.us This time there really are only four things, One of them is not the imp is gone. I waited until he was out of the screenshot. 0 Share this post Link to post
Torturephile Posted October 18, 2010 I guess is one of them is the stimpack on the bottom-right. 0 Share this post Link to post
PRIMEVAL Posted October 18, 2010 I don't recall that dead marine nor those 2 crates in the walk area. Also, the textures above the door look odd to me. 0 Share this post Link to post
General Rainbow Bacon Posted October 18, 2010 @Hectic: You're right. That stimpack shouldn't be there. @PRIMEVAL: So far you're only right about the textures above the door. 0 Share this post Link to post
Vermil Posted October 18, 2010 Technically, there is five changes, not four. Lack of imp. Right stimpack added. Something red behind the shotgun on the crate* The third small grey crate that would be on top of the right one is missing. The alignment of the texture above the door is different. *I think higher resolution screenshots are needed for something this far from the player. 0 Share this post Link to post
Six Posted October 18, 2010 What looks like a red torch behind the crate holding the shotgun. 0 Share this post Link to post
General Rainbow Bacon Posted October 18, 2010 You're good at this Vermil. Got all but one. I already said the lack of imp wasn't one. I just waited for him to get out of the shot. I'll post the next shot at 800 x 600 if it would be better. 0 Share this post Link to post
General Rainbow Bacon Posted October 18, 2010 Last one for now, (I'll let someone else put one up next): Uploaded with ImageShack.us You're looking for seven changes in this one. 0 Share this post Link to post
The_MártonJános Posted October 18, 2010 I suppose that red pillar wasn't there before. Neither the rocket and the large brown tree in the lava. The ceiling and floor of the window sector seems to be changed. The green marble texture is offseted. 0 Share this post Link to post
General Rainbow Bacon Posted October 18, 2010 Nice. You got 4 of 'em. I didn't touch the window though. 0 Share this post Link to post
printz Posted October 18, 2010 DoomHero85 said:This time there really are only four things, One of them is not the imp is gone. I waited until he was out of the screenshot. The cement wall has been made uniform, without varying textures. 0 Share this post Link to post
Varis Alpha Posted October 19, 2010 The tree to the left looks out of place. The rocket, stimpack and chainsaw in the distance I don't remember, either. 0 Share this post Link to post
General Rainbow Bacon Posted October 19, 2010 nope. Didn't touch any of those. Try again :) 0 Share this post Link to post
Tetzlaff Posted October 20, 2010 A branch of the dead tree is missing. This is way too hard for me, I don't know all the Doom levels inside out. When I look at those pics I notice bad texture alignement, but it probably is just like this in the original maps. 0 Share this post Link to post
General Rainbow Bacon Posted October 20, 2010 The tree hasn't changed, I just took the shot standing right next to it so it cut off. You did get one though, I did mess up the alignment on the marble building. 0 Share this post Link to post
The_MártonJános Posted October 20, 2010 Eh... I'll try again. Maybe the wall behind the (additional) brown tree used to be with the texture SP_HOT, not FIRELAVA. 0 Share this post Link to post
General Rainbow Bacon Posted October 20, 2010 There is something about that wall, but that's not it. 0 Share this post Link to post
lupinx-Kassman Posted October 20, 2010 One of these things is not like the other. See if you can find it. 0 Share this post Link to post
General Rainbow Bacon Posted October 20, 2010 Well, the most obvious thing is that there is now a cyberdemon in this room, but I gather you put that there to throw us off. 0 Share this post Link to post