The Unknown Posted February 7, 2002 Read this everyone The Doom engine is not an ultra-high poly count engine, because it is built around dynamic lighting and shadowing, but it is still a large step up from our previous games. Typical scenes will have around 150,000 polygons, versus 10,000 for Q3. There will certainly be other games with higher raw polygon counts, but that is really focusing on the trees, not the forest (image quality). The large numbers that have occasionally been tossed around are the polygon counts for the high detail characters that are used in the generation of normal maps for the real time rendering. Some characters are over 500,000 polygons in their original form. [snip] this is from doomcenter. Thats one high polygon monster! 0 Share this post Link to post
Lord FlatHead Posted February 8, 2002 We already discussed that quote here. 0 Share this post Link to post