KRoNoS Posted February 19, 2012 I'm certainly trying - but it's a fine line between quality and performance, I'm looking into sprites to replace unnecessarily modeled props, effects etc - Most of the major models - on-screen weapons, enemies etc only just manage to fall short of the max polycount which is somewhere not too far below the 4096 threshold so around 7000+ triangles per viewmodel or enemy model displayed... Links and tags!? Full-brights on model sections and whatnot!? Joyous rapture. Does that include shaders? I'd be like some kind of kid in a cadaver store... :b Does that mean I can have the models so single model setups are 1000 polys shorter in most instances - if enemies can use a separate model for their handheld items etc. Most weapon and ammo pickups are between 200-1000 polys also... So - quite a few polys being drawn in scenes... I have been limiting the overall use mainly due to the black boxes around the models - it's an enlarged copy with flipped faces and a black texture... So, without the black boxes, most would fall in at around 2-3000 tris, 1-2000 verts Edit: I'll post a quick vid of around 480,000 polys worth of kit - it's quite a bit of overkill, can't really think of any scenes that would require 60 odd shotgunners drawn onscreen at any one time, but if it helps somewhat. Also a quick peek at the M38 Combat Shotgun. :b http://www.youtube.com/watch?v=Fck-4f0LNks&feature=youtu.be 0 Share this post Link to post
KRoNoS Posted February 21, 2012 USG has been redone and then some - getting ever so much closer. :b http://i.imgur.com/bOOmh.png 0 Share this post Link to post
Xaser Posted February 21, 2012 Much better -- the info's good n' readable now. Nice models, BTW. :) 0 Share this post Link to post
KRoNoS Posted February 24, 2012 Good o' - making some good headway, should be a release after I've thrown together a test level. Until then, another faux blueprint showcasing the Deagle aka 'Howitzer' Handcannon. http://i.imgur.com/qs6pT.png 0 Share this post Link to post
zZaRDoZz Posted February 25, 2012 It's about time somebody gave me a pistol with .50 cal rounds to play with. 0 Share this post Link to post
KRoNoS Posted March 5, 2012 Sniper's finally been redone... http://i.imgur.com/guxGN.png 0 Share this post Link to post
sierraoscar19 Posted April 12, 2012 Is a release imminent? Dying to see this one 0 Share this post Link to post
KRoNoS Posted April 13, 2012 Soon - and about DAMN time too... Some things to look forward to... Bf3-ish Knife takedowns... IF I can get it to work properly... A map... Not really a map, more so messing around with what can be done with the Hyper3dge engine... Reworked, tweaked, properly functional and pretty HUD. Same but different enemies, just worked over and tweaked - no hitscan weapons for enemies - these have been replaced with projectiles - Thusly no sniper 'snapping' instant death - provided you keep moving or stay covered. New look also. Weapons - Still not sure of the complete arsenal - but what you have thus far should sound, look and taste good. Also a few generous nods in this department - when you see it, you'll know. Effects, explosions etc. etc. plentiful and reasonably well fitting where I could. Rockin' things coming soon... 0 Share this post Link to post
KRoNoS Posted April 26, 2012 It's rough as guts and a few things are still missing. Let me know what you think. Mainly testing effects and a few weapons - enjoy! Run something along the lines of: "Edge2.exe -file demo.wad demo_kos.wad -ddf demo" 'demo_kos.wad' a test map for particle emitters and a few world effects... Very full on for what it is. http://www.filefactory.com/file/4uuihjshdfb9/n/aBRASION_rar -DON'T BOTHER!- GO HERE INSTEAD: http://files.drdteam.org/index.php/files/get/qq20mnkvjl/abrasion.7z This links is active for about 7 days I believe, get it while it's still steaming. 0 Share this post Link to post
zZaRDoZz Posted April 26, 2012 @kronos I hope you'll pardon the commercial but that file sharing service you uploaded to was horrible. This is a repost from eruanna over at the ZDoom forums: DRD Team File Sharing (Better than Rapidshare!) Postby Eruanna » Tue Sep 15, 2009 10:38 pm NOTE FROM MANAGEMENT: You will need to register a [free] account on DRD Team File Sharing (not the same as your DRD Team forum account!) before you can upload any files at all, otherwise the site will give you an error that your file is too large. For those of you sick of seeing all those free hosts delete your old files, etc, don't like countdowns, captchas, and spam advertisements telling you to register and pay for every single free file host you come across, an alternative has recently been launched. DRD Team now allows the Doom community to share their files with others - free of charge! You can directly link the files on that site to the forum, and the site should be very intuitive and easy to use. To access it, use http://files.drdteam.org/ If you have any problems, please reply to the news post here: http://forum.drdteam.org/viewtopic.php?f=1&t=4348 (Please be aware that uploads are regularly monitored - anything illegal will get you banned) 0 Share this post Link to post
KRoNoS Posted April 26, 2012 @zZaRDoZz All good - kicks the ever loving... ... ... Business out of 'free' file sharing. The DRD File Space has my vote. Thank you. Get it while it's steaming - or not - Thanks to files.drdteam.org/ it'll be up for long enough. :b http://files.drdteam.org/index.php/files/get/qq20mnkvjl/abrasion.7z 0 Share this post Link to post
KRoNoS Posted May 19, 2012 Quick update - almost everything from the earliest releases has been brought back and a few more things. Sneaky takedowns still aren't full implemented yet -working on it, as they're supposed to look cool and give you an edge during combat. Silent weapons are still silent so to speak, but now if you blow the head off or alert a nearby enemy and his cheery buddies are close by - they'll be alerted too and in turn will also join the fray. Sneaky takedowns will be the only way to avoid this. Weapons implemented and finished so far: 1. Fists/Mighty Boot 2. P330 Pistol - Silenced/Unsilenced, Glock Pistol, Glock 'n' Shield, Deagle 3. Silenced Shotgun, Pump Shotgun w/magazine, Sawn-off shotgun 4. F1000 Assault Rifle, USG9mm 5. M79 Grenade Launcher 6. M40A1 Sniper Rifle 7. Flamethrower Planned weapons: Many Other things of note: Snipers wear helmets and are no longer easily susceptible to headshots with lower caliber weapons - shotguns, rifles or explosives are the best tools to overcome this. Some effects have been made prettier. Next release will herald more weapons, items and bad guys. 0 Share this post Link to post
Moominaba Posted May 19, 2012 I'm pleased as punch that this is still alive! 0 Share this post Link to post
sierraoscar19 Posted June 5, 2012 Loving this, although where has the AK47 gone???? 0 Share this post Link to post
KRoNoS Posted June 5, 2012 Oh, it'll be back - All the weapons from the prior versions and quite a few more - rehashed better animated and more detailed. At the moment working on the Tec9 and hand grenades of various types - thereafter the Ak47. 0 Share this post Link to post
sierraoscar19 Posted June 5, 2012 Awesome. BTW, how did you create the effect where if you shoot a guy with a silenced weapon, nearby enemies "wake up." I've always loved the silent weapons in Edge, but it is pretty gimped where you can shoot a dude and an enemy standing next to him doesn't hear a thing. Congrats on such a nice piece of work 0 Share this post Link to post
KRoNoS Posted June 5, 2012 Quick rundown; The nearby alert effect is done by creating a 'spare_attack' that's a radius damage attack that does no damage whatsoever and has a corresponding 'pain' state that's essentially null and has no triggers for pain sounds, before leading to the #chase state. Easy to do and a fun element that adds to the gameplay. You also need to create the 'spawn' version of the same creature with a 100% painchance for it to work properly from there it 'becomes' or is #remove(d) - and the alerted or normal creature is spawned in its place. Similar roustabout also comes in handy for making shootable corpses and whatnot. You'll have to excuse my laziness with updates and whatnot - but if it's any minor consolation, I'll see what I can have done by the end of the week. 0 Share this post Link to post
KRoNoS Posted August 28, 2012 Hokay! Quick update - You'll have to excuse my laziness on the front of updates. New in the next release - A few new enemies toting pistols and other hardware. -Flamethrower - still not done, may become deprecated. -Obligatory can of gas, aersols and lighter. -Winchester rifle. -Ak-47. -.45 Pistol. -Frag Grenades, Concussion/Flash grenades and Gas. -Rehashed Revolver/Pump Shotgun. -TeK9 updated and model revised. If you have anything you'd like added, let me know and I'll see what I can do to fit it in somewhere. :b 0 Share this post Link to post
Guest Posted August 28, 2012 This is a seriously great project. If I may offer a humble suggestion, you need to get together with likeminded mappers and texture artists etc etc and make a total conversion. That way, the maps and surrounding areas could really make all your awesome guns/baddies stand out. 0 Share this post Link to post
zZaRDoZz Posted August 29, 2012 I agree with the 9 eyed one. It would be criminal to let abrasion become nothing more than another weapons modification. Unfortunately, all the Edge mappers are scattered and Sierraoscar19 keeps chewing through the straps we put him in. 0 Share this post Link to post
KRoNoS Posted August 29, 2012 Wellerty - I'll see what I can do about replacing the original textures with textures most fitting, higher res and suited to the graphical style chosen for this project - Stay tuned. :b Well, it's taken longer than expected but the end result should look alot better and animate smoother, somewhat new and memory friendlier effects and slightly reduced polycount on quite a few things without a noticeable difference... More soon. 0 Share this post Link to post
KRoNoS Posted January 17, 2013 Not dead yet - and will have something for you all eventually. http://steamcommunity.com/sharedfiles/filedetails/?id=120751169 NEW small somewhat video of a few new/old weapons remastered - http://www.youtube.com/watch?v=jreiU7h2MIM&feature=youtu.be 0 Share this post Link to post
sierraoscar19 Posted February 10, 2013 Great video can't wait for more - this project is genius 0 Share this post Link to post
KRoNoS Posted February 11, 2013 I appreciate your patience - biggest problem between life and whatnot is - I keep getting better at what I'm doing with this project design and detail wise.. THUS I feel things need rehashing... Predominantly a HUGE increase in model detail - but with a few nifty tricks - roughly the same amount of Polys. ;) 0 Share this post Link to post
VylePhinder Posted February 11, 2013 Looks like it will be made really really well for what it is. I also have no doubt that the authors are gonna really care and do well by this project, but I have never enjoyed cartoon graphics in Doom. I won't not try it, though, and I look forward to giving this a shot, anyway :) 0 Share this post Link to post
Pencil of Doom Posted March 14, 2013 Can you make a verson for zdoom and gzdoom? I don't use Edge anymore. 0 Share this post Link to post
maggotjoe Posted March 15, 2013 Mega upload doesn't even exist anymore can somebody give me a link to this mod!!! please! 0 Share this post Link to post
Gez Posted March 15, 2013 maggotjoe said:Mega upload doesn't even exist anymore can somebody give me a link to this mod!!! please! Scroll back up and look at kronos' posts on this very page. 0 Share this post Link to post
Pencil of Doom Posted April 13, 2013 Well what about a M4 carbine,a m60,a m249,a mp5navy,a uzi,a mp7 and a spas12? I would like to see these weapons in this mod. Also the m60 is my favourite machinegun. 0 Share this post Link to post