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Looper

Nomonster speedrunning

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On 9/3/2021 at 3:29 AM, Pleymo said:

The Ultimate Doom E4M1 NoMo-100S in 18.94

e4m1os018.zip

 

https://youtu.be/68aZoVKcI5g

 

Good demo, but there's something strange about the video (not the demo). It looks like the player is moving on a rubberband:

at times it moves faster than it should, at times slower.

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It's time to kick gum and ruin the archive maintainer's day

 

Ancient Aliens Map 04 NoMo in 0:46.80

Ancient Aliens Map 07 NoMo in 0:56.00

Ancient Aliens Map 09 NoMo in 2:29.66

Ancient Aliens Map 10 NoMo in 1:51.17

Ancient Aliens Map 11 NoMo in 0:59.77

Ancient Aliens Map 12 NoMo in 0:29.89

Ancient Aliens Map 13 NoMo in 0:58.54

Ancient Aliens Map 14 NoMo in 0:44.69

Ancient Aliens Map 15 NoMo in 1:13.86

Ancient Aliens Map 31 NoMo in 1:09.14

Ancient Aliens Map 32 NoMo in 0:57.46

Ancient Aliens Map 17 NoMo in 0:58.80

Ancient Aliens Map 19 NoMo in 0:44.20

Ancient Aliens Map 20 NoMo in 1:00.06

Ancient Aliens Map 21 NoMo in 0:52.66

Ancient Aliens Map 25 NoMo in 0:41.37

Ancient Aliens Map 26 NoMo in 0:30.91

Ancient Aliens Map 27 NoMo in 1:18.66

Ancient Aliens Map 28 NoMo in 1.19:51

Ancient Aliens Map 29 NoMo in 4:51.60

 

This is all table filler, but there's a couple in there I'm proud of. 

 

Mega Link in case someone doesn't want to download 20 separate files

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Invasion UAC . Had a sesh yesterday and another this morning doing NoMo runs of the rest of the maps I didn't do. Some cannot be done due to scripting mishaps (like boss fights that don't pass by because the boss was dead too quick. Not all maps with the same mechanics do the same mishaps, which is a very annoying inconsistency, but oh well.)
COMPATIBLITY SETTINGS: Doom (Strict), Infinitely Tall Actors: off (bridges are actors, and you can't go across them if they're infinitely tall).

MAP01: Unusual Day, NoMo in 1:31

iu01o131.zip

 

MAP02: The Stage is Set, NoMo in 1:07

iu02o107.zip

 

MAP03: Unusual Day 2, NoMo in 0:57

iu03o057.zip

 

MAP05: Unusual Day 3, NoMo in 1:13

iu05o113.zip

 

MAP09: Final Redemption, NoMo in 0:53

iu09o053.zip

 

MAP10: Club DOOM, NoMo in 2:10

iu10o210.zip

 

MAP13: Invasion By Night 2, NoMo in 1:01

iu13o101.zip

 

MAP14: Research Center, NoMo in 0:43

iu14o043.zip

 

MAP15: The Death Domain, NoMo in 1:38

iu15o138.zip

 

MAP15: The Death Domain, NoMo 100S in 1:39

iu15os139.zip

 

MAP16: Battle Park, NoMo in 4:21

iu16o421.zip

 

MAP17: Kingdom of Hell, NoMo in 1:43

iu17o143.zip

 

MAP18: The Cathedral, NoMo in 3:39

iu18o339.zip

 

MAP24: Silence and Motion, NoMo in 0:53

iu24o047.zip

 

MAP25: Jurassic Adventures, NoMo in 2:08

iu25o208.zip

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A lil' NoMo pack. That isn't Invasion UAC! On DSDA-Doom!
---------------------------------------------------
Akeldama
MAP01 NoMo in 0:42 ak01o042.zip

MAP02 NoMo in 1:09 ak02o109.zip

MAP03 NoMo in 0:30 ak03o030.zip  

MAP04 NoMo in 1:21 ak04o121.zip

MAP05 NoMo in 0:54 ak05o054.zip

MAP06 NoMo in 2:34 ak06o234.zip

---------------------------------------------------

BASE04 [BASE04.wad] (-complevel 2)

MAP04 NoMo in 0:20 ba04o020.zip

---------------------------------------------------

January Ninth [janine.wad] (-complevel 2) 

MAP01 NoMo in 1:14 jan01o114.zip

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More Akeldama

MAP08 NoMo in 1:10 ak08o110.zip

MAP09 NoMo in 0:51 ak09o051.zip

MAP10 NoMo in 1:23 ak10o123.zip

MAP11 NoMo in 2:03 ak11o203.zip

MAP12 NoMo in 0:43 ak12o043.zip

MAP13 NoMo in 1:42 ak13o142.zip

MAP14 NoMo in 2:01 ak14o201.zip

MAP15 NoMo in 2:13 ak15o213.zip

MAP16 NoMo in 0:28 ak16o028.zip

MAP17 NoMo in 0:50 ak17o050.zip

MAP18 NoMo in 1:14 ak18o114.zip

MAP19 NoMo in 1:09 ak19o109.zip

MAP20 NoMo in 2:38 ak20o238.zip

MAP31 NoMo in 6:07 ak31o607.zip

MAP32 NoMo in 1:57 ak32o157.zip

 

Made me kinda realize how some of these maps are questionably made when it comes to just general flow/arhitecture. Lots of bumps and some maps are very tight and full of turns... Some maps are exceptional, though, like MAP32, but not all hit that mark. Also, tip for mappers: double-check your linedefs! Or atleast speedrun-proof them... (hope I don't sound too entitled in this), MAP14 is a haven of easy-to-miss linedefs or linedefs that don't allow multiple angles like the red key wall linedef. A couple maps here and there also have very hard to notice passageways, blending in with the walls so well that you sometimes forget where to go. The whole "teleporters point you in the wrong direction" meme is also very unpleasant to play through.

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