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Looper

Nomonster speedrunning

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Thanks! I think that it's because you can't do MAP07, then the episode is considered incomplete. It would be possible to have a MAP01-MAP06 movie if you wanted to do that, and you could list it as such. Otherwise, if you want to do complete episodes, you could always go for episodes 2 and 3 (which, understandably for AV, would be a bit daunting imo) in the nomo 100 category. There's also individual levels. I may try to record an IL (individual level) demo for MAP13 later today if I can get enough work done for school before it gets too late.

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Posted (edited)
2 hours ago, doomdaniel95 said:

Thanks! I think that it's because you can't do MAP07, then the episode is considered incomplete. It would be possible to have a MAP01-MAP06 movie if you wanted to do that, and you could list it as such. Otherwise, if you want to do complete episodes, you could always go for episodes 2 and 3 (which, understandably for AV, would be a bit daunting imo) in the nomo 100 category. There's also individual levels. I may try to record an IL (individual level) demo for MAP13 later today if I can get enough work done for school before it gets too late.

Yeah that's true, the fact that Map07 is incomplete took me by surprise.

I'll have a look at 11-20 and 20-30 later today and see if it's worth the effort to record IL's. I've tried 11 and it's just so confusing, even after watching your demo LOL.

 

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21 minutes ago, Bob9001 said:

 I've tried 11 and it's just so confusing, even after watching your demo LOL.

Yep 11 is a very interesting map structure-wise. There is a lot of memorization just to get through the map normally, and it becomes even more challenging with route changes to save time. I was really blown away by it the first time I played through it, and it's still quite an impressive map to me.

AV MAP13 nomo 100 in 1:32.77.

av13s132.zip

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23 hours ago, doomdaniel95 said:

Yep 11 is a very interesting map structure-wise. There is a lot of memorization just to get through the map normally, and it becomes even more challenging with route changes to save time. I was really blown away by it the first time I played through it, and it's still quite an impressive map to me.

AV MAP13 nomo 100 in 1:32.77.

av13s132.zip

Yeah I like that map too, it's a good layout.

 

I did some routing for 14-20, but I can't be bothered recording getting a good time. 20-30 is meh in my opinion.

 

I practised 22 a bit, including doing a UV-Max but my time was way too slow.

 

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I am back with some more demos! Hoo-ray!!

 

AV Map 15 - Nomo - 2:27, Nomo 100% - 2:04 (Secret Exit) & 2:38 (Normal Exit)

 

AV-Map15.zip

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Plutonia Map 21-30 nomo 100%

 

I don't think an episode 3 demo is possible due to the fact that Map 26 you can only get 75% (3 out of 4) of the secrets, someone clarify this for me please :-)

 

Plutonia nomo 100% Map 21-30.zip

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It's impossible to get the map 26 megasphere secret because doomguys centre cannot be on the ground and within the secret area next to the teleporter (like doom 2 map 15), but you can do both map 26 and episode 3 as 75% is valid.

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13 hours ago, ZeroMaster010 said:

It's impossible to get the map 26 megasphere secret because doomguys centre cannot be on the ground and within the secret area next to the teleporter (like doom 2 map 15), but you can do both map 26 and episode 3 as 75% is valid.

Alright, cheers for clarifying that

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Plutonia nomo 100% Episode 3 in 15:23.

 

Finally managed to finish a run, phew. This brings a close to Final doom now being complete in nomo 100%. (D2ALL & Episode 1 of Plutonia are not possible due to MAP07 not being able to be finished in nomo).

 

It's been a rough journey but I made it!! Also included but not for DSDA is one of my fail runs. :-)

 

plosep3-1523.zip

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The second glide works well as a high-speed glide, with a good percentage chance of success - see my old NM demo. Should save some seconds (as it is combined with a long wallrun), other things being equal.

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1 hour ago, Grazza said:

The second glide works well as a high-speed glide, with a good percentage chance of success - see my old NM demo. Should save some seconds (as it is combined with a long wallrun), other things being equal.

Oh nice, I didn't even notice that demo was on DSDA when I was looking at Vile.wad. I'll definitely have to try it again like that. I found the last glide not to be terrible with vertical mouse movement, though I agree that it's a bit awkward (referencing your textfile).

In the meantime, the glide saga continues. Cchest (1) MAP16 nomo in 37.97. (If someone wants to take a crack at improving it, see my textfile for details.)

cc16o037.zip

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On 6/28/2018 at 6:46 PM, doomdaniel95 said:

I found the last glide not to be terrible with vertical mouse movement, though I agree that it's a bit awkward (referencing your textfile).

Bear in mind that textfile was written more than 11 years ago, in the early days of low-speed gliding. Many techniques were yet to be discovered and refined - things that are easy and routine now were still considered difficult or random.

 

Edited by Grazza : added the words "low-speed" for clarity and historical accuracy

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Understood, Grazza. I'm sorry if I came off as impolite in any way. 

 

Here's another demo with more glides. This one doesn't have any past demos except for UV-Maxes on DSDA, so this route is probably original. (Feel free to correct me if I'm wrong.) Cchest (1) MAP27 nomo in 1:58.94.

cc27o158.zip

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No, not impolite at all, and it's good that you're taking an interest in these good but nowadays somewhat neglected wads.

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