madk Posted November 13, 2010 I've made one map and am working on more within the confines of a 1024x1024 space. I was hoping to throw together something similar to claustrophobia and congestion 1024. Maps: Author: Madk Resource wad Map 1 (Hexen) Map 2 (Boom) Map 3 (Boom) Map 4 (Boom) Upon submission, I'll list any other maps here. Once we have a considerable amount we'll assemble the best of them into a single wad. 0 Share this post Link to post
Stupid Bunny Posted November 13, 2010 It's an okay map, but it's WAY too cramped. The challenge of making a good 1024 map is not having it feel like it's under severe size constraints, and the best 1024 maps out there have a deceptive feeling of space to them. It's impressive that you got as much action as you did into a small area, but it's definitely obvious that it's a small area. 0 Share this post Link to post
Solarn Posted November 13, 2010 I would enjoy participating in a new 1024 project, though. 0 Share this post Link to post
phi108 Posted November 13, 2010 This was fun enough. I approve of more maps, because it's yet another C word to use for a 1024 wad. And 1024 maps are pretty cool. 0 Share this post Link to post
Katamori Posted November 14, 2010 I think, your work it's hopeful. Continue mapping, because you are good. If you interest: I make a new 1024 megaWAD too - http://www.doomworld.com/vb/wads-mods/52653-katamori-1024-a-brand-new-1024-style-megawad/ 0 Share this post Link to post
valkiriforce Posted November 14, 2010 Vaporizer said:I missed the first three 1024 wads, so I'm intrested. Same here, I'd love to be part of the new 1024 project. Just a quick question: what compatibility will this be? Any particular source port? 0 Share this post Link to post
madk Posted November 14, 2010 Katamori: Have you got a download link for that? valkiriforce: I was thinking ZDoom. 0 Share this post Link to post
Snakes Posted November 14, 2010 Yeah, all of the other 1024's have been Boom-compatible, and I really don't see any reason to change that. 0 Share this post Link to post
madk Posted November 14, 2010 Perhaps. Other opinions? Anyway, I finished a second map. Download 0 Share this post Link to post
The_MártonJános Posted November 14, 2010 This 1024 project looks good. I'm up for playtesting after the first - sort of - 6 maps are done. 0 Share this post Link to post
Katamori Posted November 14, 2010 madk said:I finished a second map. Download Something doesn't work with the WAD. 0 Share this post Link to post
madk Posted November 14, 2010 It's in ZDoom UDMF format. Are you using a compatible port? 0 Share this post Link to post
ArmouredBlood Posted November 14, 2010 I'm down for a 1024 map. What resources should we use? I've kinda gotten used to a gothic mix, but I've got an idea for a hell map so I shouldn't need much. Slaughter of course, if I can get it to work ;) 0 Share this post Link to post
madk Posted November 14, 2010 I'm happy with this but I'm no expert on mapping, so if there's something better I'm open to it. 0 Share this post Link to post
Xaser Posted November 14, 2010 There's some really cool stuff in this thread which I think can be compiled and put to good use. 0 Share this post Link to post
Walter confetti Posted November 15, 2010 played at the first map, looks a bit cramped... btw not bad 0 Share this post Link to post
Fuzzball Posted November 15, 2010 I've got some free textures and flats to use too~ http://www.doomworld.com/vb/doom-editing/52707-resources-fuzzballs-stuff/ 0 Share this post Link to post
Mr. Freeze Posted November 15, 2010 New 1024 megawad? Shit's on like Donkey Kong. I want in. 0 Share this post Link to post
Katamori Posted November 15, 2010 Cool levels, good texture choosing, but please make these levels in the same WAD. MAP01, MAP02, MAP03, etc. (or as you want) And I want to ask: have you seen my 1024-project? Because I want to hear new opinions too. 0 Share this post Link to post
madk Posted November 15, 2010 I was hoping for a community thing. We can assemble them when they're finished, not to mention the three I've done so far are all in different formats at this point. Also, I mentioned earlier that I didn't see a download link for your wad. 0 Share this post Link to post
Death Egg Posted November 15, 2010 You should try to port those other two over to Boom format, using different formats for each file just would not work. Plus most people use Boom anyways. 0 Share this post Link to post
Katamori Posted November 16, 2010 madk said:I didn't see a download link for your wad. Because I deleted... nobody tried... 0 Share this post Link to post
Katamori Posted November 16, 2010 Vaporizer said:Well, I tried. EDIT: Because I deleted... there was only few men, who tried it... 0 Share this post Link to post
Khorus Posted November 16, 2010 Katamori said:EDIT: Because I deleted... there was only few men, who tried it... Yeah... I've remained relatively unknown in over 5 years of level design. You really shouldn't be hanging out for all the community to play your work, just enjoy the process of creating your wad. edit: typo 0 Share this post Link to post