Sigvatr Posted November 14, 2010 This is a map 40oz and I are working on. 0 Share this post Link to post
Khorus Posted November 14, 2010 Some of the texturing and architecture looks a little haphazard imo. Those gargoyle heads near the stairwell in shot 4 with the borders and lots of small sectors in for instance, and the marbface in shot 5 (the support3 "bending" around the corner too). And you've got strong lighting from the torches, but nothing from the candles and candelabras. Another thing I noticed is that in shot 3, all the support structures are ending in roughly the same location. It'd look better to bring some all the way back to the far wall imo. Just some thoughts. :) 0 Share this post Link to post
esselfortium Posted November 14, 2010 Neat. The techy step5 lights look out of place with the otherwise entirely gothic/demonic setting, though. 0 Share this post Link to post
DeathevokatioN Posted November 14, 2010 Looks awesome, those steps look pretty cool in that setting IMO. Hell doesn't have to make sense. 0 Share this post Link to post
_bruce_ Posted November 14, 2010 Beautiful. Finely crafted, but not overdone. 0 Share this post Link to post
hawkwind Posted November 14, 2010 Nice ! What source port will this be made for ? 1 Share this post Link to post
jointritual Posted November 14, 2010 Looks a little random texture wise, wood and marble etc don't mix imo. 0 Share this post Link to post
Death Egg Posted November 14, 2010 jointritual said:Looks a little random texture wise, wood and marble etc don't mix imo. Really? I like the atmosphere that's set up whenever people use both of them together. 0 Share this post Link to post
esselfortium Posted November 14, 2010 jointritual said:Looks a little random texture wise, wood and marble etc don't mix imo. Why not? They're both common in gothic-themed structures, and tan and green go nicely together... 0 Share this post Link to post
jointritual Posted November 15, 2010 Hmmm a little too much contrast for me, but each to their own... 0 Share this post Link to post
fullmetalvaran33 Posted November 15, 2010 I like how the lighting is dark and eerie, and the marble texture looks good with the wood texture imo. The glowing red parts really stand out and give the map an extra hellish tone. Can't wait until this is released! :) 0 Share this post Link to post
Guest Posted May 3, 2011 *bump* So did anything ever come of this? It looked like a really neat level. 0 Share this post Link to post
DeathevokatioN Posted May 3, 2011 I was actually just thinking the same a few days ago... 0 Share this post Link to post
40oz Posted May 4, 2011 Last I've heard from him, he's been mapping for some personal projects that he intends to incorporate these maps into and release on his own. Something like a more advanced and fast-paced version of Skulltag's invasion game mode. It's a shame he's been banned really. Despite his abrasive attitude he's a very talented mapper and texture artist but is increasingly difficult to contact. 0 Share this post Link to post