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iHaveToPee

Help about doom in hexen format

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Hey,
I'v got problems about building the basic things on hexen format however I know to do everything in doom format (ambushes, doors, lifts, teleports etc( and I'd like to combine the hexen format costum things such as bridges&slopes&deep water in my maps.
Is it possible to use both doom2 format and zdoom- doom in hexen format on the same map?

And I have a problem with the bridges: I did everything that I have to do- I'v put those bridge's things and lines and each time I test my bridges the player falls down and can't walk even one step on it.
Do I have to use an action for the bridges?

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If you refer to line types, no. Hexen format uses a different standard. All the features are there, of course, but it has to be set a bit differently so I'm afraid you have to learn a bit.

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For example in hexen format i'm trying to make teleport however I don't succeed in giving a tag to the linedefs and I don't find a way to tag them.

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I'm not really sure if you can mix Doom features and Zdoom-Hexen in the same map. Never tried it before, but probably not. You always got the Zdoom wiki of course... in hexen format there's more than just giving a line special and a tag. You need an activator type (Player walks over, Player presses use, etc...) And there's also a checkbox floating around in "edit line properties" that will make the line special re-triggerable.

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